My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblin Hut Baby Dragon Lumberjack
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Goblin Cage Valkyrie Goblin Hut Magic Archer Lumberjack
The Log
Royal Giant Goblin Cage Goblin Hut Lumberjack
Earthquake
Goblin Cage Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer Lumberjack
Fireball
Goblin Cage Goblin Hut Baby Dragon Magic Archer Lumberjack
Poison
Goblin Cage Goblin Hut Magic Archer
Lightning
Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer Lumberjack
Rocket
Valkyrie Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer Lumberjack Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Goblin Cage Valkyrie Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Hut Baby Dragon Magic Archer Lumberjack
Fireball
Royal Giant Baby Dragon Magic Archer
Goblin Cage
Goblin Hut Baby Dragon Magic Archer Lumberjack
Valkyrie
Lumberjack Goblin Hut Baby Dragon Magic Archer
Goblin Hut
Royal Giant Goblin Cage Valkyrie Baby Dragon Magic Archer Lumberjack
Baby Dragon
Royal Giant Fireball Goblin Cage Valkyrie Goblin Hut Lumberjack
Magic Archer
Royal Giant Fireball Goblin Cage Valkyrie Goblin Hut Lumberjack
Lumberjack
Valkyrie Royal Giant Goblin Cage Goblin Hut Baby Dragon Magic Archer

Defense Synergies 0 15

Royal Giant
Fireball
Goblin Cage Valkyrie Goblin Hut Lumberjack
Goblin Cage
Fireball Baby Dragon Magic Archer Lumberjack
Valkyrie
Fireball Goblin Hut Baby Dragon Magic Archer Lumberjack
Goblin Hut
Fireball Valkyrie Baby Dragon Lumberjack
Baby Dragon
Goblin Cage Valkyrie Goblin Hut Lumberjack
Magic Archer
Goblin Cage Valkyrie Lumberjack
Lumberjack
Fireball Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer
Lumberjack Goblin Cage Valkyrie Goblin Hut
Goblin Cage Goblin Hut Lumberjack Valkyrie
Goblin Cage Goblin Hut Lumberjack Valkyrie
Fireball Goblin Cage Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon Magic Archer Lumberjack
Fireball Goblin Cage Goblin Hut Baby Dragon Magic Archer
Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer
Goblin Cage Goblin Hut Lumberjack
Valkyrie Lumberjack
Valkyrie Fireball Goblin Hut Baby Dragon Magic Archer Lumberjack
Fireball Goblin Hut Baby Dragon Magic Archer
Goblin Cage Goblin Hut Lumberjack Fireball Valkyrie
Fireball Valkyrie Goblin Cage Goblin Hut Baby Dragon Magic Archer Lumberjack
Goblin Cage Goblin Hut Lumberjack
Fireball Goblin Cage Goblin Hut Lumberjack
Fireball Goblin Cage Valkyrie Goblin Hut Lumberjack
Fireball Goblin Cage Valkyrie Goblin Hut Baby Dragon Magic Archer Lumberjack
Goblin Cage Valkyrie Baby Dragon Fireball Goblin Hut Magic Archer Lumberjack
Goblin Cage Goblin Hut Lumberjack
Valkyrie Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Goblin Cage Goblin Hut
Fireball Valkyrie Baby Dragon Magic Archer Lumberjack
Lumberjack Goblin Cage Valkyrie Goblin Hut
Valkyrie Lumberjack Fireball Goblin Cage
Goblin Cage Valkyrie Goblin Hut Lumberjack
Fireball Goblin Hut Baby Dragon Magic Archer
Fireball Goblin Cage Valkyrie Goblin Hut Lumberjack
Goblin Cage Valkyrie Lumberjack
Goblin Cage Fireball Valkyrie Goblin Hut Baby Dragon Magic Archer
Goblin Cage Goblin Hut
Goblin Cage Valkyrie Goblin Hut Lumberjack
Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Lumberjack
Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer
Goblin Hut Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer Lumberjack
Valkyrie Fireball Goblin Cage Goblin Hut Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Baby Dragon
Fireball Baby Dragon Magic Archer
Fireball Goblin Hut Baby Dragon Magic Archer
Fireball Valkyrie
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Lumberjack
Fireball Valkyrie Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Goblin Hut Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Goblin Hut Baby Dragon Magic Archer
Fireball Goblin Hut Baby Dragon Magic Archer
Magic Archer Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Goblin Hut
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Valkyrie Baby Dragon Magic Archer Lumberjack
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Magic Archer

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