My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Princess Ice Wizard Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Fisherman Ram Rider
Giant Snowball
Skeletons Miner Princess Fisherman Ram Rider
Zap
Skeletons Princess Fisherman Ram Rider
Barbarian Barrel
Skeletons Princess Ice Wizard
The Log
Skeletons Princess Fisherman Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Princess
Royal Delivery
Skeletons Miner Princess Ice Wizard Fisherman Ram Rider
Fireball
Princess Ice Wizard Fisherman Ram Rider
Poison
Princess Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Miner Princess Ice Wizard Fisherman Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Miner Princess
Arrows
Miner Ram Rider
Miner
Giant Snowball Arrows
Princess
Giant Snowball
Ice Wizard
Fisherman Ram Rider
Fisherman
Ice Wizard Ram Rider
Ram Rider
Giant Snowball Arrows Ice Wizard Fisherman

Defense Synergies 2 12

Skeletons
Fisherman Giant Snowball Princess Ice Wizard Ram Rider
Giant Snowball
Ram Rider Skeletons Miner Princess Ice Wizard Fisherman
Arrows
Ice Wizard
Miner
Giant Snowball
Princess
Skeletons Giant Snowball Ice Wizard
Ice Wizard
Skeletons Giant Snowball Arrows Princess Fisherman
Fisherman
Skeletons Giant Snowball Ice Wizard Ram Rider
Ram Rider
Giant Snowball Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeletons Ice Wizard Fisherman Ram Rider
Fisherman Ram Rider Skeletons Giant Snowball Ice Wizard
Skeletons Ice Wizard Fisherman Ram Rider
Arrows Princess
Arrows Skeletons Giant Snowball Ice Wizard
Giant Snowball Ram Rider Arrows Princess Ice Wizard
Arrows Ram Rider
Skeletons Princess Ice Wizard Fisherman
Skeletons Giant Snowball Miner Ice Wizard Fisherman
Ice Wizard Skeletons Giant Snowball Arrows Princess Fisherman Ram Rider
Arrows Giant Snowball Princess Ice Wizard Ram Rider
Skeletons Giant Snowball Ice Wizard Ram Rider
Giant Snowball Arrows Princess
Ram Rider
Giant Snowball Fisherman Ram Rider
Skeletons Arrows Fisherman
Arrows Giant Snowball Ice Wizard Fisherman Ram Rider
Giant Snowball Arrows Princess Ice Wizard Fisherman Ram Rider
Fisherman Ram Rider
Giant Snowball Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Fisherman
Giant Snowball Arrows Miner Fisherman
Skeletons Fisherman Ram Rider
Fisherman Ram Rider
Skeletons Fisherman Ram Rider
Arrows Skeletons Giant Snowball Princess Ice Wizard Ram Rider
Skeletons Ice Wizard Ram Rider
Fisherman
Skeletons Giant Snowball
Skeletons
Giant Snowball Arrows
Skeletons Ram Rider
Princess
Skeletons Fisherman
Arrows Giant Snowball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Giant Snowball Miner Princess Ice Wizard Fisherman Ram Rider
Arrows Miner
Arrows
Giant Snowball Arrows
Arrows Giant Snowball Princess Ice Wizard Ram Rider
Arrows Princess
Arrows Giant Snowball Princess Ice Wizard Ram Rider
Arrows Miner Giant Snowball Fisherman Ram Rider
Giant Snowball Fisherman
Miner Arrows Princess Fisherman Ram Rider
Giant Snowball Arrows Princess
Giant Snowball Miner Princess Fisherman
Arrows Princess Fisherman
Princess Giant Snowball Arrows Fisherman
Giant Snowball Arrows Princess
Arrows Princess
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Princess Fisherman
Giant Snowball Arrows Miner Princess
Giant Snowball Arrows Princess
Fisherman
Giant Snowball Arrows
Giant Snowball Arrows Princess Ice Wizard
Fisherman
Arrows Miner Giant Snowball Princess Ice Wizard Fisherman Ram Rider
Giant Snowball Arrows Miner Princess Fisherman Ram Rider
Miner Arrows Fisherman
Giant Snowball Arrows Princess Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows Princess
Giant Snowball Arrows Princess
Princess
Giant Snowball Arrows Princess Ice Wizard Ram Rider
Arrows
Miner Princess
Arrows Giant Snowball Princess
Giant Snowball Arrows
Giant Snowball Princess
Giant Snowball Princess
Giant Snowball Miner Princess

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