My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Musketeer Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards
Giant Snowball
Bomber Musketeer Zappies Wall Breakers Guards
Zap
Bomber Zappies Wall Breakers Guards
Barbarian Barrel
Bomber Tesla Musketeer Zappies Wall Breakers Guards Electro Wizard
The Log
Bomber Musketeer Zappies Wall Breakers Guards
Earthquake
Bomber Tesla Zappies Guards
Arrows
Bomber Zappies Wall Breakers Guards
Royal Delivery
Bomber Musketeer Zappies Wall Breakers Guards Electro Wizard
Fireball
Bomber Tesla Musketeer Zappies Wall Breakers Electro Wizard
Poison
Bomber Musketeer Zappies Guards Electro Wizard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Guards Tesla Musketeer Zappies Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Wall Breakers Guards Tesla

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Tesla
Musketeer
Zappies
Wall Breakers
Wall Breakers
Zappies Electro Wizard
Guards
Poison
Electro Wizard
Wall Breakers

Defense Synergies 2 14

Bomber
Tesla Guards Electro Wizard
Tesla
Musketeer Bomber Zappies Guards Poison Electro Wizard
Musketeer
Tesla Guards Zappies Electro Wizard
Zappies
Tesla Musketeer Guards Electro Wizard
Wall Breakers
Guards
Musketeer Bomber Tesla Zappies Poison Electro Wizard
Poison
Tesla Guards Electro Wizard
Electro Wizard
Bomber Tesla Musketeer Zappies Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Musketeer Zappies Electro Wizard
Bomber Tesla Musketeer Zappies Electro Wizard
Tesla Bomber Musketeer Zappies Electro Wizard
Tesla Bomber Musketeer Zappies Guards Electro Wizard
Bomber Poison
Bomber Tesla Musketeer Zappies Guards Electro Wizard
Tesla Musketeer Electro Wizard Zappies Poison
Tesla Musketeer Poison Electro Wizard
Tesla Zappies Musketeer
Guards Bomber Tesla Musketeer Zappies Electro Wizard
Guards Poison Electro Wizard Bomber Tesla Musketeer Zappies
Tesla Musketeer Zappies Poison Electro Wizard
Tesla Bomber Musketeer Zappies Guards Electro Wizard
Bomber Tesla Zappies Guards Poison Electro Wizard
Tesla Zappies Electro Wizard
Tesla Zappies Electro Wizard
Tesla Bomber Musketeer Zappies Poison Electro Wizard
Tesla Bomber Musketeer Zappies Guards Electro Wizard
Poison Bomber Tesla Musketeer Zappies Guards Electro Wizard
Tesla Musketeer Zappies Electro Wizard
Bomber Tesla Musketeer Zappies Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Zappies Electro Wizard
Poison Electro Wizard Bomber Tesla Musketeer
Zappies Guards Musketeer Electro Wizard
Guards Tesla Musketeer Zappies Electro Wizard
Tesla Musketeer Zappies Guards
Poison Tesla Musketeer Zappies Electro Wizard
Guards Tesla Musketeer Zappies Electro Wizard
Tesla Zappies
Electro Wizard Zappies Poison
Tesla Musketeer Zappies Guards
Tesla Musketeer Zappies Guards
Guards Poison Electro Wizard
Tesla Zappies Guards
Bomber Tesla Musketeer Zappies
Tesla Zappies Guards Electro Wizard Bomber Musketeer Poison
Poison Bomber Tesla Musketeer Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards
Poison Musketeer Electro Wizard
Poison
Musketeer Guards Poison
Bomber Poison
Poison Musketeer
Bomber Musketeer Poison
Poison
Poison
Musketeer Guards Poison Electro Wizard
Poison Musketeer Electro Wizard
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Bomber Musketeer Poison
Musketeer Poison
Poison
Bomber
Bomber Musketeer Poison Electro Wizard
Bomber Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Bomber
Poison Musketeer Electro Wizard
Musketeer Poison
Poison Musketeer
Poison Musketeer Electro Wizard
Electro Wizard Musketeer Zappies Guards Poison
Poison Bomber Musketeer
Zappies Poison Electro Wizard
Poison
Electro Wizard Musketeer Zappies Guards
Poison Musketeer Zappies Electro Wizard
Poison Musketeer Electro Wizard
Bomber Musketeer Poison
Poison
Musketeer
Musketeer Zappies Guards Poison Electro Wizard
Musketeer Zappies Poison Electro Wizard
Poison Musketeer Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: