My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Mortar Goblin Drill
Barbarian Barrel
Mortar Tesla Bomb Tower Goblin Drill
The Log
Goblin Drill
Earthquake
Mortar Tesla Bomb Tower Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Drill
Fireball
Mortar Tesla Bomb Tower Goblin Drill
Poison
Mortar Bomb Tower Goblin Drill
Lightning
Mortar Tesla Bomb Tower
Rocket
Mortar Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Earthquake Mortar Tesla Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Earthquake Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log
Tesla
Earthquake
Mirror The Log
Bomb Tower
Mirror
The Log Earthquake Poison
Poison
Mirror Goblin Drill The Log
Goblin Drill
Poison The Log
The Log
Mirror Mortar Earthquake Poison Goblin Drill

Defense Synergies 3 15

Mortar
Tesla Earthquake Mirror Poison The Log
Tesla
Mirror The Log Mortar Earthquake Poison Goblin Drill
Earthquake
Mortar Tesla Bomb Tower The Log
Bomb Tower
The Log Earthquake Mirror
Mirror
Tesla Mortar Bomb Tower Poison The Log
Poison
Mortar Tesla Mirror The Log
Goblin Drill
Tesla The Log
The Log
Tesla Bomb Tower Mortar Earthquake Mirror Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Tesla The Log
Bomb Tower Mortar Tesla Goblin Drill The Log
Mortar Tesla Bomb Tower Goblin Drill
Tesla Bomb Tower Mortar Goblin Drill
Earthquake Bomb Tower Poison The Log
The Log Tesla Earthquake Bomb Tower
Tesla Mortar Bomb Tower Poison
Earthquake Tesla Bomb Tower Poison The Log
Tesla Mortar Bomb Tower Goblin Drill
Tesla
Poison Tesla Earthquake Bomb Tower Goblin Drill The Log
Tesla Poison
Mortar Tesla Bomb Tower Goblin Drill Earthquake The Log
Bomb Tower Mortar Tesla Earthquake Poison Goblin Drill The Log
Mortar Tesla Bomb Tower Goblin Drill
Bomb Tower Mortar Tesla Goblin Drill The Log
Tesla Bomb Tower Mortar Poison Goblin Drill
Mortar Tesla Bomb Tower Goblin Drill The Log
Mortar Earthquake Bomb Tower Poison Goblin Drill The Log Tesla
Mortar Tesla Bomb Tower Goblin Drill
Tesla Earthquake Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Poison Mortar Tesla Bomb Tower The Log
Bomb Tower The Log
Tesla The Log
Tesla Goblin Drill
Poison Tesla Bomb Tower
Tesla Bomb Tower
Tesla Bomb Tower
Mortar Bomb Tower Poison The Log
Tesla Goblin Drill
Tesla Bomb Tower
Poison The Log
Tesla Bomb Tower
Tesla Bomb Tower
Tesla Mortar Bomb Tower Poison Goblin Drill The Log
Poison Tesla Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Mortar Goblin Drill The Log
Mortar Poison The Log
Earthquake Poison Goblin Drill The Log
Earthquake Poison The Log
Poison Mortar Earthquake The Log
Poison
Mortar Earthquake Poison The Log
Earthquake Poison The Log
Poison The Log Mortar
Poison
Poison Mortar Earthquake The Log
Poison
Earthquake Poison Mortar The Log
Earthquake Mortar Poison
Earthquake Mortar Poison The Log
Earthquake Mortar Poison Goblin Drill The Log
Earthquake Mortar Poison The Log
Mortar Earthquake Poison
Mortar Earthquake Poison The Log
Mortar Earthquake Poison The Log
Earthquake Poison The Log
Poison
The Log
Earthquake Mortar Poison Goblin Drill The Log
Earthquake Poison The Log Mortar
Mortar Poison The Log Earthquake
Mortar Poison The Log
Poison Mortar The Log
Poison
Poison
Poison Mortar Earthquake The Log
Poison
Earthquake Poison The Log
Earthquake
Poison
The Log
Poison
The Log Mortar Earthquake Poison
Poison
Poison The Log
Poison
Poison Mortar The Log

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