My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Witch
Zap
Minions Mortar Royal Giant Witch
Barbarian Barrel
Mortar Barbarians Valkyrie Bomb Tower Wizard Witch
The Log
Barbarians Royal Giant Witch
Earthquake
Mortar Barbarians Bomb Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Valkyrie Wizard Witch
Fireball
Minions Mortar Barbarians Bomb Tower Wizard Witch
Poison
Minions Mortar Barbarians Bomb Tower Wizard Witch
Lightning
Mortar Valkyrie Bomb Tower Wizard Witch
Rocket
Mortar Barbarians Valkyrie Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mortar Valkyrie Bomb Tower Barbarians Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Mortar Valkyrie Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Mortar Valkyrie
Mortar
Royal Giant Minions
Barbarians
Royal Giant
Minions Mortar Wizard Witch
Valkyrie
Minions Wizard Witch
Bomb Tower
Wizard
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie

Defense Synergies 1 6

Minions
Valkyrie Mortar
Mortar
Minions Valkyrie Wizard
Barbarians
Royal Giant
Valkyrie
Minions Mortar Bomb Tower Wizard Witch
Bomb Tower
Valkyrie
Wizard
Mortar Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Valkyrie Wizard
Barbarians Bomb Tower Minions Mortar Valkyrie Witch
Mortar Barbarians Bomb Tower Witch Minions Valkyrie
Barbarians Bomb Tower Witch Minions Mortar Valkyrie
Barbarians Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower
Minions Mortar Bomb Tower Wizard Witch
Barbarians Valkyrie Bomb Tower
Barbarians Witch Minions Mortar Bomb Tower
Barbarians Valkyrie
Minions Barbarians Valkyrie Witch Bomb Tower Wizard
Minions Wizard Witch
Mortar Barbarians Bomb Tower Minions Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Minions Mortar Barbarians Witch
Barbarians Mortar Bomb Tower
Barbarians Bomb Tower Mortar
Barbarians Bomb Tower Wizard Minions Mortar Valkyrie Witch
Mortar Bomb Tower Minions Barbarians Valkyrie Wizard Witch
Mortar Valkyrie Bomb Tower Wizard Witch Minions Barbarians
Barbarians Mortar Bomb Tower
Valkyrie Wizard Minions Barbarians Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Mortar Valkyrie Bomb Tower Wizard
Barbarians Minions Valkyrie Bomb Tower Witch
Valkyrie Barbarians
Barbarians Valkyrie Witch
Wizard Minions Bomb Tower Witch
Minions Barbarians Valkyrie Bomb Tower Witch
Barbarians Valkyrie Bomb Tower
Minions Mortar Barbarians Valkyrie Bomb Tower Witch
Witch Barbarians
Minions Barbarians Valkyrie Bomb Tower Witch
Barbarians Valkyrie
Barbarians Valkyrie Bomb Tower Wizard Witch
Wizard Barbarians Valkyrie Bomb Tower Witch
Barbarians Witch Minions Mortar Valkyrie Bomb Tower
Minions Valkyrie Barbarians Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar
Barbarians Valkyrie
Wizard Mortar Valkyrie
Wizard Minions Witch
Mortar Wizard Witch
Wizard
Mortar Wizard
Minions
Mortar Valkyrie Wizard
Wizard
Mortar
Minions Mortar
Mortar
Mortar Wizard Witch
Mortar Wizard
Mortar
Minions
Mortar Wizard
Mortar Valkyrie Wizard Witch
Minions
Wizard
Mortar Barbarians
Mortar Valkyrie Wizard Witch
Witch
Mortar Wizard Witch
Mortar Wizard Witch
Mortar
Wizard Witch
Minions Wizard Witch
Mortar Wizard
Wizard
Minions Barbarians Witch
Wizard Witch
Valkyrie Wizard
Mortar Wizard
Minions Witch
Witch
Mortar Witch

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