My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Clone Goblin Drill
Giant Snowball
Wall Breakers Goblin Barrel Clone Goblin Drill
Zap
Wall Breakers Goblin Barrel Clone Goblin Drill
Barbarian Barrel
Wall Breakers Goblin Barrel Clone Goblin Drill Executioner Royal Ghost
The Log
Wall Breakers Goblin Barrel Clone Goblin Drill
Earthquake
Goblin Barrel Clone Goblin Drill
Arrows
Wall Breakers Goblin Barrel Clone Goblin Drill
Royal Delivery
Wall Breakers Goblin Barrel Clone Goblin Drill Executioner Royal Ghost
Fireball
Wall Breakers Goblin Barrel Clone Goblin Drill Executioner
Poison
Clone Goblin Drill Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Goblin Drill Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Barrel Clone Void Royal Ghost Goblin Drill Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Goblin Barrel Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Goblin Barrel Wall Breakers Royal Ghost
Wall Breakers
Goblin Drill Mirror Royal Ghost
Goblin Barrel
Mirror Clone Goblin Drill Royal Ghost
Clone
Goblin Barrel
Void
Goblin Drill
Wall Breakers Goblin Barrel Royal Ghost
Executioner
Royal Ghost
Mirror Wall Breakers Goblin Barrel Goblin Drill

Defense Synergies 0 1

Mirror
Executioner
Wall Breakers
Goblin Barrel
Clone
Void
Goblin Drill
Executioner
Mirror
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Executioner
Goblin Drill Executioner
Void Goblin Drill Executioner
Goblin Drill
Executioner Royal Ghost
Void Executioner
Void
Goblin Drill
Royal Ghost
Executioner Goblin Drill Royal Ghost
Executioner
Goblin Drill
Executioner Goblin Drill Royal Ghost
Goblin Drill
Goblin Drill
Goblin Drill Executioner
Goblin Drill Executioner Royal Ghost
Goblin Drill Executioner Royal Ghost
Goblin Drill
Royal Ghost Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Royal Ghost
Void Executioner Royal Ghost
Goblin Drill Executioner
Executioner
Void
Void
Goblin Drill
Void
Executioner
Executioner
Goblin Drill Executioner
Executioner Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill Royal Ghost
Void Executioner Royal Ghost
Void Goblin Drill
Void
Executioner
Executioner
Executioner
Executioner
Void
Void
Void
Void Executioner
Void Executioner
Void
Goblin Drill Executioner
Executioner
Void Executioner
Void
Void
Void
Void Goblin Drill
Executioner
Void Executioner Royal Ghost
Void
Void
Executioner
Void
Void
Void
Void
Void
Executioner
Void Executioner
Executioner
Void
Executioner
Void Executioner
Void Executioner Royal Ghost

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