My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Miner Inferno Dragon
Giant Snowball
Skeleton Army Clone Miner Inferno Dragon
Zap
Skeleton Army Clone Inferno Dragon
Barbarian Barrel
Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Miner Inferno Dragon
Fireball
Skeleton Army Clone Inferno Dragon
Poison
Skeleton Army Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Freeze Poison Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Clone Miner Freeze Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Army Clone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Miner Skeleton Army Freeze Poison
Rage
Skeleton Army
Clone Mirror
Clone
Skeleton Army Inferno Dragon
Freeze
Mirror Poison
Poison
Miner Mirror Freeze
Miner
Mirror Poison Inferno Dragon
Inferno Dragon
Clone Miner

Defense Synergies 1 4

Mirror
Skeleton Army Poison Inferno Dragon
Rage
Skeleton Army
Mirror Freeze Inferno Dragon
Clone
Freeze
Skeleton Army
Poison
Mirror
Miner
Inferno Dragon
Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Inferno Dragon
Skeleton Army Freeze Inferno Dragon
Skeleton Army Inferno Dragon
Skeleton Army Poison
Skeleton Army Freeze
Inferno Dragon Freeze Poison
Poison
Inferno Dragon Skeleton Army
Skeleton Army Miner
Skeleton Army Poison Freeze
Inferno Dragon Poison
Skeleton Army Freeze
Skeleton Army Freeze Poison
Skeleton Army Inferno Dragon
Skeleton Army Freeze Inferno Dragon
Skeleton Army Poison
Skeleton Army
Freeze Poison Inferno Dragon
Inferno Dragon
Skeleton Army Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Miner Inferno Dragon
Skeleton Army
Skeleton Army
Skeleton Army Inferno Dragon
Poison Freeze
Skeleton Army
Skeleton Army Inferno Dragon
Freeze Skeleton Army Poison Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Poison
Skeleton Army
Skeleton Army
Skeleton Army Freeze Poison Inferno Dragon
Poison Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison Miner
Poison Miner
Freeze Poison
Poison
Poison Freeze
Poison
Poison Freeze
Poison Miner
Poison
Poison Miner
Poison
Poison Miner
Freeze Poison
Poison
Poison
Poison
Freeze Poison
Poison
Poison Miner
Poison
Poison
Poison
Freeze Poison
Inferno Dragon
Poison Miner
Poison Miner
Poison Miner
Poison
Freeze Poison
Poison Miner
Freeze Poison
Poison
Skeleton Army Freeze
Poison
Freeze
Poison Miner
Poison
Poison
Freeze Poison
Poison
Poison Freeze Miner

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