My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs Executioner
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs Executioner Mother Witch
Fireball
Firecracker Royal Hogs Executioner Mother Witch
Poison
Firecracker Royal Hogs Executioner Mother Witch
Lightning
Executioner Mother Witch
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Executioner Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Poison Mother Witch Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mirror Mega Knight
Royal Hogs
Mother Witch Firecracker Poison Executioner Mega Knight
Mirror
Firecracker Poison
Rage
Mother Witch
Poison
Royal Hogs Mirror Mother Witch Mega Knight
Executioner
Royal Hogs Mega Knight
Mother Witch
Royal Hogs Rage Poison Mega Knight
Mega Knight
Firecracker Royal Hogs Poison Executioner Mother Witch

Defense Synergies 0 9

Firecracker
Mirror Mega Knight
Royal Hogs
Mirror
Firecracker Poison Executioner Mega Knight
Rage
Poison
Mirror Mother Witch Mega Knight
Executioner
Mirror Mega Knight
Mother Witch
Poison Mega Knight
Mega Knight
Firecracker Mirror Poison Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Executioner Mega Knight
Mega Knight Executioner
Firecracker Mega Knight
Firecracker Poison Mega Knight
Firecracker Executioner Mother Witch Mega Knight
Firecracker Poison Executioner
Poison Mega Knight
Firecracker Mega Knight
Poison Executioner Mother Witch Firecracker Mega Knight
Executioner Firecracker Poison
Mega Knight
Executioner Mega Knight Firecracker Poison
Mega Knight
Mega Knight
Mega Knight Firecracker Poison Executioner
Mega Knight Firecracker Executioner
Poison Executioner Firecracker Mother Witch Mega Knight
Mega Knight Firecracker Poison Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Firecracker Executioner Mega Knight
Mega Knight
Mega Knight
Executioner Mega Knight
Firecracker Poison Executioner Mother Witch
Mega Knight
Mega Knight Firecracker Poison
Mega Knight
Mega Knight Poison
Mega Knight Executioner
Firecracker Executioner Mega Knight
Firecracker Poison Executioner
Poison Executioner Mega Knight Firecracker Mother Witch
Poison Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Executioner
Poison
Firecracker Poison
Poison Executioner Firecracker Mega Knight
Firecracker Poison Executioner Mother Witch
Firecracker Poison Executioner
Poison Firecracker Executioner
Poison Firecracker
Poison
Firecracker Poison
Poison Firecracker Executioner
Poison Firecracker Executioner
Firecracker Poison
Firecracker Poison
Firecracker Poison Executioner
Firecracker Poison Executioner Mega Knight
Poison
Firecracker Poison Executioner Mega Knight
Firecracker Poison Mother Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Mother Witch Executioner Mega Knight
Firecracker Poison Executioner
Poison Mega Knight
Poison Firecracker
Poison Firecracker Executioner Mother Witch
Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Poison Firecracker Executioner
Poison Firecracker Executioner Mega Knight
Firecracker Poison Executioner
Poison
Firecracker Executioner Mega Knight
Firecracker Poison
Firecracker Poison Executioner
Poison Firecracker Executioner Mega Knight
Firecracker Mega Knight
Poison

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