My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Balloon Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Clone Balloon Inferno Dragon
Zap
Goblin Barrel Clone Balloon Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Clone Sparky
The Log
Goblin Barrel Clone Sparky
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Balloon Inferno Dragon Sparky
Fireball
Goblin Barrel Clone Balloon Inferno Dragon Sparky
Poison
Clone Balloon Sparky
Lightning
Balloon Inferno Dragon Sparky
Rocket
Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Barrel Clone Freeze Inferno Dragon Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Barrel Clone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Goblin Barrel Freeze Balloon Sparky
Rage
Balloon Sparky
Goblin Barrel
Mirror Clone Balloon Sparky
Clone
Balloon Goblin Barrel Inferno Dragon Sparky
Freeze
Balloon Mirror
Balloon
Rage Clone Freeze Mirror Goblin Barrel Sparky
Inferno Dragon
Clone
Sparky
Rage Mirror Goblin Barrel Clone Balloon

Defense Synergies 0 3

Mirror
Inferno Dragon Sparky
Rage
Goblin Barrel
Clone
Freeze
Sparky
Balloon
Inferno Dragon
Mirror
Sparky
Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Inferno Dragon Sparky
Sparky Freeze Inferno Dragon
Inferno Dragon Sparky
Sparky
Freeze
Inferno Dragon Freeze
Sparky
Inferno Dragon Sparky
Sparky
Freeze
Inferno Dragon
Sparky Freeze
Sparky Freeze
Inferno Dragon Sparky
Freeze Inferno Dragon Sparky
Sparky
Freeze Inferno Dragon
Sparky Inferno Dragon
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Inferno Dragon
Sparky
Sparky
Inferno Dragon Sparky
Freeze
Sparky
Inferno Dragon Sparky
Freeze Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky
Sparky
Sparky Freeze Inferno Dragon
Freeze Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Freeze Sparky
Sparky
Freeze
Sparky
Freeze
Sparky
Sparky
Sparky
Freeze
Sparky
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Sparky
Sparky
Freeze Sparky
Inferno Dragon
Sparky
Sparky
Sparky
Sparky
Freeze
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Freeze
Freeze
Sparky
Sparky
Sparky
Freeze Sparky
Freeze Sparky

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