My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army
Zap
Firecracker Guards Skeleton Army
Barbarian Barrel
Firecracker Guards Skeleton Army Executioner
The Log
Firecracker Guards Skeleton Army
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army Executioner Boss Bandit
Fireball
Firecracker Skeleton Army Executioner Boss Bandit
Poison
Firecracker Guards Skeleton Army Executioner Boss Bandit
Lightning
Executioner Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Executioner Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Guards Skeleton Army Executioner Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Mega Knight
Mirror
The Log Firecracker Skeleton Army
Guards
The Log
Skeleton Army
Mirror
Executioner
The Log Mega Knight
The Log
Mirror Guards Executioner Mega Knight
Mega Knight
Firecracker Executioner The Log
Boss Bandit

Defense Synergies 2 15

Firecracker
The Log Mirror Guards Skeleton Army Mega Knight
Mirror
Skeleton Army Firecracker Executioner The Log Mega Knight
Guards
Firecracker Skeleton Army Executioner The Log
Skeleton Army
Mirror Firecracker Guards Executioner The Log
Executioner
Mirror Guards Skeleton Army The Log Mega Knight
The Log
Firecracker Mirror Guards Skeleton Army Executioner Mega Knight
Mega Knight
Firecracker Mirror Executioner The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Skeleton Army Firecracker Executioner The Log Mega Knight
Skeleton Army Mega Knight Executioner
Skeleton Army Firecracker Guards Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Guards Executioner Mega Knight
Firecracker Executioner
The Log Mega Knight
Skeleton Army
Guards Skeleton Army Firecracker Mega Knight
Guards Skeleton Army Executioner Firecracker The Log Mega Knight
Executioner Firecracker
Skeleton Army Mega Knight Guards The Log
Skeleton Army Executioner Mega Knight Firecracker Guards The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Firecracker Skeleton Army Executioner
Mega Knight Firecracker Guards Skeleton Army Executioner The Log
Executioner The Log Firecracker Guards Mega Knight
Skeleton Army Mega Knight Firecracker Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight
Firecracker Executioner The Log Mega Knight
Guards Skeleton Army Mega Knight The Log
Guards Skeleton Army Mega Knight The Log
Guards Skeleton Army Executioner Mega Knight
Firecracker Executioner
Guards Skeleton Army
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army The Log
Guards Skeleton Army
Mega Knight Guards
Skeleton Army Mega Knight Guards The Log
Skeleton Army Mega Knight Guards Executioner
Firecracker Skeleton Army Executioner Mega Knight
Guards Skeleton Army Firecracker Executioner The Log
Executioner Mega Knight Firecracker The Log
Mega Knight
Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Executioner The Log
The Log
Firecracker Guards The Log
Executioner Firecracker The Log Mega Knight
Firecracker Executioner
Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Guards
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Firecracker Executioner The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Executioner Mega Knight
Firecracker The Log Executioner
The Log Mega Knight
Firecracker The Log
Firecracker Executioner
Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Guards Skeleton Army
Firecracker Executioner
The Log
Firecracker Executioner Mega Knight
The Log Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Guards The Log
Firecracker Executioner
Firecracker Executioner The Log Mega Knight
Firecracker Mega Knight

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