My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Balloon Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Balloon Bandit
Giant Snowball
Minions Guards Balloon Little Prince
Zap
Minions Royal Giant Guards Balloon Bandit Little Prince
Barbarian Barrel
Rascals Guards Bandit Little Prince
The Log
Rascals Royal Giant Guards Bandit Little Prince
Earthquake
Guards
Arrows
Minions Rascals Guards Little Prince
Royal Delivery
Minions Rascals Guards Balloon Bandit Little Prince
Fireball
Minions Rascals Balloon Bandit Little Prince
Poison
Minions Rascals Guards Balloon Little Prince
Lightning
Balloon Bandit Little Prince
Rocket
Rascals Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Guards Bandit Little Prince Rascals Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Guards Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rascals Balloon Bandit
Rascals
Minions Balloon Bandit
Royal Giant
Minions Earthquake Guards Bandit
Earthquake
Royal Giant Balloon
Guards
Royal Giant Bandit
Balloon
Minions Rascals Earthquake Bandit Little Prince
Bandit
Minions Rascals Royal Giant Guards Balloon Little Prince
Little Prince
Balloon Bandit

Defense Synergies 0 2

Minions
Bandit
Rascals
Royal Giant
Earthquake
Guards
Balloon
Bandit
Minions Little Prince
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions
Minions Rascals Bandit
Minions Rascals Bandit
Minions Rascals Guards Bandit
Earthquake
Minions Rascals Earthquake Guards Bandit
Minions Rascals Little Prince
Earthquake Rascals Bandit
Minions Rascals
Guards Rascals Bandit Little Prince
Minions Guards Rascals Earthquake Bandit
Minions Rascals
Minions Rascals Earthquake Guards Bandit
Minions Rascals Earthquake Guards
Rascals Bandit
Rascals Bandit
Minions Rascals
Minions Rascals Guards Bandit Little Prince
Earthquake Minions Rascals Guards Bandit Little Prince
Rascals Minions Earthquake Guards Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Bandit
Bandit
Guards Bandit Minions Rascals
Guards Rascals Bandit
Rascals Guards Bandit
Minions Rascals
Rascals Guards Minions Bandit
Rascals
Minions Bandit
Guards
Minions Rascals Guards
Guards
Rascals Guards Bandit
Rascals
Rascals Guards Minions Little Prince
Minions Rascals Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Guards Bandit
Bandit
Earthquake Bandit
Earthquake Rascals Guards
Earthquake
Minions
Earthquake
Earthquake
Bandit
Minions Guards
Earthquake Bandit
Earthquake Bandit
Earthquake Minions Bandit
Earthquake
Earthquake Bandit
Earthquake Bandit
Earthquake
Minions
Earthquake Bandit
Earthquake Little Prince
Minions Earthquake
Earthquake
Earthquake Little Prince
Earthquake Bandit
Bandit
Bandit
Little Prince
Minions Guards
Earthquake Bandit
Earthquake
Earthquake Minions Guards Bandit
Rascals
Earthquake
Minions Rascals Guards
Bandit Little Prince

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