My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Furnace Witch Miner
Zap
Furnace Witch
Barbarian Barrel
Furnace Wizard Witch
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Hog Rider Wizard Witch Miner
Fireball
Hog Rider Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Hog Rider Furnace Poison Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Hog Rider Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner Mega Knight
Hog Rider
Arrows Furnace Wizard Poison Witch Mega Knight
Furnace
Miner Hog Rider
Wizard
Hog Rider Miner Mega Knight
Poison
Miner Hog Rider Mega Knight
Witch
Hog Rider Miner Mega Knight
Miner
Furnace Poison Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Hog Rider Wizard Poison Witch Miner

Defense Synergies 1 5

Arrows
Mega Knight Furnace
Hog Rider
Furnace
Arrows
Wizard
Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Wizard Poison Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Furnace Witch Mega Knight
Furnace Witch Mega Knight
Witch Furnace Mega Knight
Arrows Poison Mega Knight
Arrows Furnace Mega Knight
Furnace Arrows Wizard Poison Witch
Arrows Poison Mega Knight
Witch Furnace
Miner Mega Knight
Poison Witch Arrows Furnace Wizard Mega Knight
Arrows Furnace Wizard Poison Witch
Furnace Mega Knight Wizard Witch
Wizard Mega Knight Arrows Furnace Poison Witch
Furnace Mega Knight
Furnace Mega Knight
Wizard Mega Knight Arrows Furnace Poison Witch
Arrows Mega Knight Furnace Wizard Witch
Arrows Furnace Wizard Poison Witch Mega Knight
Wizard Mega Knight Arrows Furnace Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Poison Arrows Wizard Miner Mega Knight
Mega Knight Furnace Witch
Mega Knight
Witch Mega Knight
Arrows Furnace Wizard Poison Witch
Furnace Witch
Mega Knight
Mega Knight Poison Witch
Witch
Mega Knight Witch
Mega Knight Arrows Poison
Mega Knight Wizard Witch
Wizard Furnace Witch Mega Knight
Witch Furnace Poison
Arrows Poison Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Miner
Arrows Poison Miner
Arrows Poison
Wizard Poison Arrows Furnace Mega Knight
Arrows Wizard Poison Furnace Witch
Arrows Furnace Wizard Poison Witch
Arrows Poison Wizard
Arrows Poison Miner Wizard
Poison
Poison Miner Arrows Wizard
Poison Arrows Wizard
Poison Miner
Arrows Poison
Arrows Furnace Poison
Arrows Furnace Wizard Poison Witch
Arrows Furnace Wizard Poison Mega Knight
Arrows Poison
Arrows Wizard Poison Mega Knight
Arrows Wizard Poison Witch Miner Mega Knight
Poison Mega Knight
Arrows Wizard Poison
Arrows Poison
Arrows Poison Furnace Wizard Witch Mega Knight
Witch
Arrows Poison Miner Wizard Witch
Arrows Wizard Poison Witch Miner Mega Knight
Poison Miner Arrows
Poison Arrows Furnace Wizard Witch
Wizard Poison Witch
Poison Arrows Wizard Miner Mega Knight
Arrows Poison
Mega Knight
Arrows Wizard Poison
Witch
Poison Arrows Wizard Witch
Arrows
Poison Miner Wizard Mega Knight
Arrows Wizard Poison
Arrows Poison
Mega Knight
Poison Witch
Poison Witch
Poison Witch Miner Mega Knight

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