My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Goblin Hut Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner Bandit
Giant Snowball
Archers Minions Mega Minion Goblin Hut Miner
Zap
Archers Minions Goblin Hut Bandit
Barbarian Barrel
Archers Goblin Hut Bandit
The Log
Archers Goblin Hut Bandit
Earthquake
Archers Goblin Hut
Arrows
Archers Minions Goblin Hut
Royal Delivery
Archers Minions Mega Minion Goblin Hut Miner Bandit
Fireball
Archers Minions Mega Minion Goblin Hut Bandit
Poison
Archers Minions Mega Minion Goblin Hut
Lightning
Mega Minion Goblin Hut Bandit
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mega Minion Miner Bandit Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Mega Minion

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Hut Miner Bandit Mega Knight
Arrows
Archers Mega Minion Miner Bandit Mega Knight
Minions
Miner Mega Knight Bandit
Mega Minion
Arrows Miner Mega Knight
Goblin Hut
Archers Miner Bandit Mega Knight
Miner
Minions Archers Arrows Mega Minion Goblin Hut Bandit Mega Knight
Bandit
Archers Arrows Minions Goblin Hut Miner Mega Knight
Mega Knight
Minions Archers Arrows Mega Minion Goblin Hut Miner Bandit

Defense Synergies 1 17

Archers
Minions Mega Minion Goblin Hut Bandit Mega Knight
Arrows
Mega Knight Mega Minion Goblin Hut Bandit
Minions
Archers Bandit Mega Knight
Mega Minion
Archers Arrows Goblin Hut Miner Bandit Mega Knight
Goblin Hut
Archers Arrows Mega Minion Bandit
Miner
Mega Minion Mega Knight
Bandit
Archers Arrows Minions Mega Minion Goblin Hut Mega Knight
Mega Knight
Arrows Archers Minions Mega Minion Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Goblin Hut
Minions Mega Minion Goblin Hut Bandit Mega Knight
Goblin Hut Mega Knight Archers Minions Mega Minion Bandit
Goblin Hut Minions Mega Minion Bandit Mega Knight
Arrows Mega Knight
Arrows Archers Minions Mega Minion Bandit Mega Knight
Minions Mega Minion Archers Arrows Goblin Hut
Arrows Bandit Mega Knight
Minions Goblin Hut
Archers Miner Bandit Mega Knight
Archers Minions Arrows Mega Minion Goblin Hut Bandit Mega Knight
Arrows Minions Mega Minion Archers Goblin Hut
Goblin Hut Mega Knight Minions Bandit
Mega Knight Arrows Minions Mega Minion Goblin Hut
Goblin Hut Bandit Mega Knight
Goblin Hut Bandit Mega Knight
Mega Knight Arrows Minions Goblin Hut
Arrows Mega Knight Archers Minions Mega Minion Goblin Hut Bandit
Arrows Archers Minions Mega Minion Goblin Hut Bandit Mega Knight
Goblin Hut
Mega Knight Archers Arrows Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Goblin Hut Bandit
Bandit Archers Arrows Mega Minion Miner Mega Knight
Bandit Mega Knight Minions Goblin Hut
Mega Knight Bandit
Goblin Hut Bandit Mega Knight
Arrows Archers Minions Goblin Hut
Archers Minions Mega Minion Goblin Hut Bandit
Mega Knight
Mega Knight Minions Mega Minion Goblin Hut Bandit
Mega Minion Goblin Hut
Mega Knight Minions Mega Minion Goblin Hut
Mega Knight Arrows
Mega Knight Bandit
Archers Mega Knight
Goblin Hut Archers Minions Mega Minion
Arrows Minions Mega Knight Archers Mega Minion Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Miner Bandit
Arrows Goblin Hut Miner Bandit
Arrows
Arrows Mega Knight
Arrows Minions Mega Minion
Archers Arrows
Arrows
Arrows Miner Bandit
Minions
Miner Arrows Bandit
Archers Arrows
Goblin Hut Miner Bandit
Arrows Minions Bandit
Arrows Goblin Hut
Arrows Goblin Hut Bandit
Arrows Goblin Hut Bandit Mega Knight
Arrows
Minions
Archers Arrows Mega Minion Bandit Mega Knight
Arrows Miner Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Mega Minion
Arrows Miner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Bandit
Archers Arrows
Minions Mega Minion Goblin Hut
Mega Minion
Arrows Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows
Archers Minions Goblin Hut Bandit
Archers Arrows Mega Minion
Arrows
Miner Mega Minion Mega Knight
Arrows
Arrows
Mega Minion Mega Knight
Minions
Miner Bandit Mega Knight

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