My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman
Giant Snowball
Bomber Witch Fisherman
Zap
Bomber Royal Giant Witch Fisherman
Barbarian Barrel
Bomber Witch Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A Witch Fisherman
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Witch Fisherman Electro Wizard
Fireball
Bomber Witch Fisherman Electro Wizard
Poison
Bomber Witch Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Witch Fisherman Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fisherman Mini P.E.K.K.A Electro Wizard Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Fisherman Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mini P.E.K.K.A Lightning
Royal Giant
Bomber Arrows Lightning Fisherman Witch Electro Wizard
Mini P.E.K.K.A
Bomber Arrows Lightning Electro Wizard
Witch
Royal Giant
Lightning
Royal Giant Arrows Mini P.E.K.K.A
Fisherman
Royal Giant
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A Fisherman Electro Wizard
Arrows
Mini P.E.K.K.A Lightning
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Witch Fisherman
Witch
Mini P.E.K.K.A Fisherman Electro Wizard
Lightning
Arrows
Fisherman
Bomber Mini P.E.K.K.A Witch
Electro Wizard
Mini P.E.K.K.A Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Electro Wizard
Mini P.E.K.K.A Bomber Witch Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Bomber Lightning Electro Wizard
Mini P.E.K.K.A Witch Bomber Fisherman Electro Wizard
Lightning Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Electro Wizard
Lightning Electro Wizard Arrows Witch
Lightning Arrows Electro Wizard
Mini P.E.K.K.A Witch Fisherman
Bomber Mini P.E.K.K.A Fisherman Electro Wizard
Witch Electro Wizard Bomber Arrows Fisherman
Arrows Witch Electro Wizard
Mini P.E.K.K.A Bomber Witch Lightning Electro Wizard
Bomber Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning Fisherman Electro Wizard
Bomber Arrows Mini P.E.K.K.A Witch Fisherman Electro Wizard
Arrows Bomber Witch Fisherman Electro Wizard
Arrows Witch Bomber Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Bomber Arrows Mini P.E.K.K.A Witch Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Fisherman Electro Wizard
Electro Wizard Bomber Arrows Mini P.E.K.K.A Lightning Fisherman
Mini P.E.K.K.A Witch Lightning Fisherman Electro Wizard
Mini P.E.K.K.A Lightning Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman
Arrows Witch Electro Wizard
Mini P.E.K.K.A Witch Lightning Electro Wizard
Mini P.E.K.K.A Fisherman
Lightning Electro Wizard Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Lightning Arrows Electro Wizard
Mini P.E.K.K.A Lightning Witch
Bomber Witch
Witch Electro Wizard Bomber Mini P.E.K.K.A Lightning Fisherman
Arrows Bomber Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman Electro Wizard
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows Lightning
Arrows Lightning Fisherman
Lightning Mini P.E.K.K.A Fisherman Electro Wizard
Lightning Arrows Fisherman Electro Wizard
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Bomber Arrows Witch
Lightning Arrows
Lightning Arrows
Bomber Mini P.E.K.K.A Lightning Fisherman
Lightning Bomber Arrows Mini P.E.K.K.A Fisherman Electro Wizard
Lightning Bomber Arrows Witch
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Bomber Witch
Witch Fisherman
Arrows Witch Lightning Fisherman Electro Wizard
Lightning Arrows Witch Fisherman
Lightning Arrows Fisherman
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Bomber Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows
Lightning Mini P.E.K.K.A Electro Wizard
Arrows Bomber Lightning
Lightning Arrows
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard

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