My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Ice Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Guards
Barbarian Barrel
Knight Rascals Guards Executioner
The Log
Rascals Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Knight Rascals Mini P.E.K.K.A Guards Executioner Miner
Fireball
Rascals Executioner
Poison
Rascals Guards Executioner
Lightning
Knight Ice Golem Mini P.E.K.K.A Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Mini P.E.K.K.A Guards Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Guards Miner Mini P.E.K.K.A Rascals Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Miner
Knight
Executioner Arrows Miner
Rascals
Miner
Ice Golem
Mini P.E.K.K.A Executioner Miner
Mini P.E.K.K.A
Arrows Ice Golem
Guards
Miner
Executioner
Knight Ice Golem Miner
Miner
Guards Arrows Knight Rascals Ice Golem Executioner

Defense Synergies 1 10

Arrows
Knight Ice Golem Mini P.E.K.K.A
Knight
Executioner Arrows Mini P.E.K.K.A
Rascals
Ice Golem
Arrows Mini P.E.K.K.A Guards Executioner
Mini P.E.K.K.A
Arrows Knight Ice Golem Guards Executioner
Guards
Ice Golem Mini P.E.K.K.A Executioner
Executioner
Knight Ice Golem Mini P.E.K.K.A Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Executioner
Mini P.E.K.K.A Knight Rascals Executioner
Mini P.E.K.K.A Knight Rascals Executioner
Mini P.E.K.K.A Knight Rascals Guards
Arrows Mini P.E.K.K.A
Arrows Rascals Guards Executioner
Arrows Rascals Executioner
Arrows Rascals Ice Golem
Mini P.E.K.K.A Rascals
Knight Guards Rascals Ice Golem Mini P.E.K.K.A Miner
Guards Executioner Arrows Knight Rascals Ice Golem
Arrows Executioner Rascals
Mini P.E.K.K.A Knight Rascals Guards
Executioner Arrows Rascals Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Rascals
Rascals Mini P.E.K.K.A
Arrows Knight Rascals Mini P.E.K.K.A Executioner
Arrows Knight Rascals Guards Executioner
Arrows Executioner Knight Rascals Ice Golem Guards
Mini P.E.K.K.A
Rascals Arrows Knight Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A Guards Ice Golem
Arrows Knight Ice Golem Mini P.E.K.K.A Executioner Miner
Guards Knight Rascals Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Guards Knight Rascals Ice Golem
Knight Rascals Mini P.E.K.K.A Guards Executioner
Arrows Executioner Rascals Ice Golem
Rascals Mini P.E.K.K.A Guards Knight Ice Golem
Mini P.E.K.K.A Knight Rascals
Knight Ice Golem Mini P.E.K.K.A
Guards
Knight Rascals Mini P.E.K.K.A Guards
Arrows Guards
Rascals Mini P.E.K.K.A Knight Ice Golem Guards Executioner
Rascals Executioner
Rascals Guards Knight Ice Golem Mini P.E.K.K.A Executioner
Arrows Executioner Rascals Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals Ice Golem Guards
Arrows Executioner Miner
Arrows Miner
Arrows Knight Rascals Ice Golem Guards
Executioner Arrows
Arrows Executioner Ice Golem
Arrows Executioner
Arrows Ice Golem Executioner
Arrows Miner
Mini P.E.K.K.A Guards
Miner Arrows Knight
Arrows Executioner
Knight Ice Golem Executioner Miner
Arrows
Arrows Ice Golem
Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows Miner
Arrows
Arrows
Arrows Ice Golem Executioner
Arrows Miner Executioner
Arrows Miner
Miner Arrows
Arrows Ice Golem Executioner
Guards
Mini P.E.K.K.A
Arrows Miner
Arrows
Arrows
Guards
Arrows Executioner
Arrows
Miner Knight Rascals Mini P.E.K.K.A Executioner
Arrows Ice Golem Executioner
Arrows
Executioner
Rascals Guards
Executioner
Executioner Miner

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