My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman Lumberjack
Zap
Battle Ram Fisherman
Barbarian Barrel
Valkyrie Battle Ram Wizard Lumberjack
The Log
Mini P.E.K.K.A Battle Ram Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Fisherman Lumberjack
Fireball
Battle Ram Wizard Fisherman Lumberjack
Poison
Wizard Fisherman
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Fisherman Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fisherman Mini P.E.K.K.A Valkyrie Battle Ram Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Fisherman Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mini P.E.K.K.A Valkyrie The Log Fisherman Lumberjack
Mini P.E.K.K.A
Zap Valkyrie Wizard The Log Lumberjack
Valkyrie
Lumberjack Zap Mini P.E.K.K.A Battle Ram Wizard Fisherman
Battle Ram
Zap The Log Valkyrie Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
The Log
Battle Ram Zap Mini P.E.K.K.A Fisherman Lumberjack
Fisherman
Zap Valkyrie The Log
Lumberjack
Valkyrie Zap Mini P.E.K.K.A Battle Ram Wizard The Log

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Valkyrie The Log Fisherman Lumberjack
Mini P.E.K.K.A
Zap The Log Valkyrie Wizard Fisherman
Valkyrie
Zap Mini P.E.K.K.A Wizard The Log Fisherman Lumberjack
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie The Log Lumberjack
The Log
Mini P.E.K.K.A Zap Valkyrie Wizard Fisherman Lumberjack
Fisherman
Zap Mini P.E.K.K.A Valkyrie The Log
Lumberjack
Zap Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
Mini P.E.K.K.A Lumberjack Zap Valkyrie The Log Fisherman
Mini P.E.K.K.A Fisherman Lumberjack Valkyrie
Mini P.E.K.K.A Lumberjack Valkyrie Fisherman
Mini P.E.K.K.A Valkyrie The Log Lumberjack
The Log Zap Valkyrie Lumberjack
Zap Wizard
Zap Valkyrie The Log
Mini P.E.K.K.A Fisherman Lumberjack
Mini P.E.K.K.A Valkyrie Fisherman Lumberjack
Valkyrie Zap Wizard The Log Fisherman Lumberjack
Zap Wizard
Mini P.E.K.K.A Lumberjack Zap Valkyrie Wizard The Log
Valkyrie Wizard Zap Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A The Log Fisherman Lumberjack
Wizard Mini P.E.K.K.A Valkyrie Fisherman Lumberjack
Zap Valkyrie Wizard The Log Fisherman Lumberjack
Zap Valkyrie Wizard The Log Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Valkyrie Wizard Mini P.E.K.K.A The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Zap Fisherman
Zap Mini P.E.K.K.A Valkyrie Wizard The Log Fisherman Lumberjack
Lumberjack Zap Mini P.E.K.K.A Valkyrie The Log Fisherman
Mini P.E.K.K.A Valkyrie Lumberjack Zap The Log Fisherman
Mini P.E.K.K.A Valkyrie Fisherman Lumberjack
Wizard Zap
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Fisherman Lumberjack
Zap Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Valkyrie The Log
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Zap Mini P.E.K.K.A Valkyrie The Log Fisherman Lumberjack
Valkyrie Zap Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Fisherman
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Fisherman
Mini P.E.K.K.A Fisherman Lumberjack
Zap Valkyrie Wizard The Log Fisherman
Zap Wizard
The Log Fisherman
Fisherman
Zap The Log Fisherman
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Wizard The Log Fisherman
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log Fisherman
Zap The Log
Zap The Log Valkyrie Wizard
Fisherman
The Log Zap Wizard Fisherman
Zap Wizard The Log Fisherman
Zap The Log Fisherman
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

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