My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Wizard Fisherman Night Witch Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Skeleton Dragons Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Knight Wizard Night Witch
The Log
Fisherman
Earthquake
Arrows
Skeleton Dragons Night Witch
Royal Delivery
Knight Skeleton Dragons Wizard Fisherman Night Witch Mother Witch
Fireball
Skeleton Dragons Wizard Fisherman Night Witch Mother Witch
Poison
Skeleton Dragons Wizard Fisherman Night Witch Mother Witch
Lightning
Knight Skeleton Dragons Wizard Fisherman Night Witch Mother Witch Monk
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Fisherman Skeleton Dragons Night Witch Mother Witch Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Void Fisherman Skeleton Dragons

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Wizard Night Witch Mother Witch
Skeleton Dragons
Knight Fisherman
Wizard
Knight
Void
Fisherman
Skeleton Dragons
Night Witch
Knight Monk
Mother Witch
Knight
Monk
Night Witch

Defense Synergies 1 9

Knight
Skeleton Dragons Wizard Fisherman Night Witch Mother Witch
Skeleton Dragons
Knight Fisherman Night Witch
Wizard
Knight
Void
Fisherman
Knight Skeleton Dragons Mother Witch Monk
Night Witch
Knight Skeleton Dragons Mother Witch
Mother Witch
Knight Fisherman Night Witch
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Wizard Void
Knight Skeleton Dragons Fisherman Night Witch Monk
Fisherman Knight Skeleton Dragons Void Night Witch
Night Witch Knight Skeleton Dragons Fisherman Monk
Monk
Skeleton Dragons Night Witch Mother Witch
Skeleton Dragons Wizard Void Night Witch
Skeleton Dragons Void Monk
Fisherman Night Witch
Knight Fisherman Night Witch
Skeleton Dragons Mother Witch Knight Wizard Fisherman Night Witch
Skeleton Dragons Wizard Night Witch
Night Witch Knight Skeleton Dragons Wizard
Wizard Skeleton Dragons Night Witch
Knight
Monk Fisherman
Wizard Knight Skeleton Dragons Fisherman Night Witch
Knight Skeleton Dragons Wizard Fisherman Night Witch
Wizard Knight Skeleton Dragons Fisherman Mother Witch
Fisherman
Skeleton Dragons Wizard Knight Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Knight Skeleton Dragons Wizard Fisherman Monk
Knight Fisherman
Knight Fisherman Night Witch Monk
Knight Fisherman Night Witch
Skeleton Dragons Wizard Mother Witch Monk
Knight Void Night Witch
Knight Fisherman
Void Knight Skeleton Dragons Monk
Skeleton Dragons
Knight
Monk Void
Knight Wizard Night Witch
Wizard Skeleton Dragons
Knight Skeleton Dragons Fisherman Night Witch Monk
Skeleton Dragons Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Skeleton Dragons Monk
Void Monk Skeleton Dragons Fisherman
Skeleton Dragons Void
Knight Skeleton Dragons Void
Wizard Skeleton Dragons
Skeleton Dragons Wizard Mother Witch Monk
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Void Monk Skeleton Dragons Wizard Fisherman
Void Fisherman Night Witch
Void Monk Knight Skeleton Dragons Wizard Fisherman
Void Monk Skeleton Dragons Wizard
Knight Skeleton Dragons Void Fisherman
Skeleton Dragons Void Fisherman Monk
Skeleton Dragons Fisherman
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Monk
Skeleton Dragons Fisherman Night Witch
Void Skeleton Dragons Wizard Fisherman Monk
Skeleton Dragons Wizard Mother Witch Monk
Skeleton Dragons Void Night Witch Monk
Skeleton Dragons Wizard Void
Void Fisherman Monk
Skeleton Dragons Void Monk
Mother Witch Skeleton Dragons Wizard
Fisherman
Void Skeleton Dragons Wizard Fisherman Monk
Void Skeleton Dragons Wizard Fisherman Monk
Void Skeleton Dragons Fisherman
Skeleton Dragons Wizard Night Witch Mother Witch
Skeleton Dragons Wizard Void
Void Night Witch
Void Skeleton Dragons Wizard Night Witch
Void Skeleton Dragons Monk
Wizard Monk
Void Night Witch
Skeleton Dragons Wizard Monk
Void Knight Skeleton Dragons Wizard
Skeleton Dragons Wizard
Void Monk
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Void
Void Monk

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