My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Miner
Zap
Royal Giant
Barbarian Barrel
Knight Bomb Tower Electro Wizard
The Log
Royal Giant
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Miner Electro Wizard
Fireball
Bomb Tower Electro Wizard
Poison
Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Fireball Bomb Tower Poison Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Miner Fireball Bomb Tower

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Poison Miner Electro Wizard
Royal Giant
Fireball Poison Lightning Miner Electro Wizard
Fireball
Royal Giant Knight Miner Electro Wizard
Bomb Tower
Poison
Royal Giant Miner Knight
Lightning
Royal Giant
Miner
Royal Giant Poison Knight Fireball Electro Wizard
Electro Wizard
Knight Royal Giant Fireball Miner

Defense Synergies 2 7

Knight
Bomb Tower Electro Wizard Fireball Poison
Royal Giant
Fireball
Knight Bomb Tower Miner Electro Wizard
Bomb Tower
Knight Fireball Electro Wizard
Poison
Knight Electro Wizard
Lightning
Miner
Fireball
Electro Wizard
Knight Fireball Bomb Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Fireball Electro Wizard
Bomb Tower Knight Electro Wizard
Bomb Tower Knight Lightning Electro Wizard
Bomb Tower Knight Electro Wizard
Lightning Fireball Bomb Tower Poison
Fireball Bomb Tower Electro Wizard
Lightning Electro Wizard Fireball Bomb Tower Poison
Lightning Fireball Bomb Tower Poison Electro Wizard
Bomb Tower
Knight Miner Electro Wizard
Poison Electro Wizard Knight Fireball Bomb Tower
Fireball Poison Electro Wizard
Bomb Tower Knight Fireball Lightning Electro Wizard
Fireball Bomb Tower Poison Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower Fireball Lightning Electro Wizard
Bomb Tower Knight Fireball Poison Electro Wizard
Fireball Bomb Tower Knight Electro Wizard
Bomb Tower Poison Knight Fireball Electro Wizard
Bomb Tower Electro Wizard
Knight Fireball Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Electro Wizard
Fireball Poison Electro Wizard Knight Bomb Tower Lightning Miner
Knight Bomb Tower Lightning Electro Wizard
Lightning Knight Fireball Electro Wizard
Knight
Fireball Poison Bomb Tower Electro Wizard
Knight Fireball Bomb Tower Lightning Electro Wizard
Knight Bomb Tower
Lightning Electro Wizard Knight Fireball Bomb Tower Poison
Knight Bomb Tower
Lightning Fireball Poison Electro Wizard
Lightning Knight Fireball Bomb Tower
Fireball Bomb Tower
Electro Wizard Knight Fireball Bomb Tower Poison Lightning
Poison Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Knight
Fireball Poison Miner Electro Wizard
Lightning Fireball Poison Miner
Lightning Knight Fireball Poison
Fireball Poison
Fireball Poison
Poison
Fireball Poison Lightning
Fireball Poison Miner Lightning
Lightning Fireball Poison Electro Wizard
Poison Lightning Miner Knight Fireball Electro Wizard
Fireball Poison Lightning
Poison Lightning Knight Fireball Miner
Lightning Fireball Poison
Lightning Fireball Poison
Lightning Fireball Poison
Lightning Fireball Poison
Lightning Fireball Poison
Lightning
Lightning Fireball Poison Electro Wizard
Lightning Fireball Poison Miner
Lightning Fireball Poison
Lightning Fireball Poison
Lightning
Lightning Fireball Poison
Poison Fireball
Fireball Poison Miner Lightning Electro Wizard
Fireball Lightning Poison Miner
Fireball Poison Lightning Miner
Poison Lightning Fireball Electro Wizard
Lightning Electro Wizard Fireball Poison
Lightning Fireball
Poison Lightning Fireball Miner
Lightning Fireball Poison Electro Wizard
Fireball Poison Lightning
Lightning Electro Wizard Fireball
Fireball Poison Lightning Electro Wizard
Fireball
Fireball Poison Lightning Miner Knight Electro Wizard
Fireball Poison Lightning
Lightning Fireball Poison
Fireball Poison Lightning Electro Wizard
Fireball Poison Lightning Electro Wizard
Poison Lightning Fireball Miner Electro Wizard

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