My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Bandit Electro Wizard
Fireball
Goblin Gang Wizard Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Tornado Bandit Valkyrie Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Electro Wizard
Goblin Gang
Knight Valkyrie Mirror Bandit
Valkyrie
Goblin Gang Wizard Tornado Bandit Electro Wizard
Wizard
Tornado Knight Valkyrie Bandit
Mirror
Goblin Gang Tornado
Tornado
Wizard Valkyrie Mirror
Bandit
Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Valkyrie Bandit

Defense Synergies 4 16

Knight
Goblin Gang Electro Wizard Wizard Tornado
Goblin Gang
Knight Valkyrie Mirror Bandit Electro Wizard
Valkyrie
Goblin Gang Wizard Mirror Tornado Bandit Electro Wizard
Wizard
Tornado Knight Valkyrie Bandit Electro Wizard
Mirror
Tornado Goblin Gang Valkyrie Electro Wizard
Tornado
Wizard Mirror Knight Valkyrie Electro Wizard
Bandit
Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Goblin Gang Valkyrie Wizard Mirror Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Knight Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Tornado Knight Valkyrie Bandit Electro Wizard
Knight Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Bandit Electro Wizard
Tornado Electro Wizard Goblin Gang Wizard
Valkyrie Bandit Electro Wizard
Goblin Gang Tornado
Knight Goblin Gang Tornado Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Knight Wizard Tornado Bandit
Goblin Gang Wizard Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Goblin Gang Tornado Electro Wizard
Knight Goblin Gang Bandit Electro Wizard
Tornado Goblin Gang Bandit Electro Wizard
Wizard Knight Goblin Gang Valkyrie Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard Tornado Bandit Electro Wizard
Valkyrie Wizard Tornado Knight Bandit Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Knight Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Knight Tornado Bandit Electro Wizard
Knight Goblin Gang Valkyrie Bandit
Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Knight Valkyrie Bandit Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Tornado Bandit
Goblin Gang
Knight Valkyrie
Valkyrie Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie
Goblin Gang Electro Wizard Knight Valkyrie Tornado
Valkyrie Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Tornado Bandit Electro Wizard
Bandit
Knight Valkyrie
Wizard Valkyrie
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado Bandit
Goblin Gang Tornado Electro Wizard
Knight Valkyrie Wizard Tornado Bandit Electro Wizard
Wizard Tornado
Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit
Tornado
Wizard Bandit Electro Wizard
Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Valkyrie Wizard
Wizard Tornado Bandit Electro Wizard
Wizard Tornado Bandit
Tornado Bandit
Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Goblin Gang Bandit
Wizard Tornado Electro Wizard
Knight Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Tornado
Goblin Gang Tornado Electro Wizard
Tornado Electro Wizard
Tornado Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: