My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Flying Machine Miner
Zap
Goblin Gang Minion Horde Flying Machine
Barbarian Barrel
Knight Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde Flying Machine
Royal Delivery
Knight Goblin Gang Barbarians Minion Horde Flying Machine Wizard Miner
Fireball
Goblin Gang Barbarians Minion Horde Flying Machine Wizard
Poison
Goblin Gang Barbarians Minion Horde Flying Machine Wizard
Lightning
Knight Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Miner Fireball Flying Machine Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Miner Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Minion Horde Fireball Flying Machine Wizard Miner
Goblin Gang
Knight Miner
Barbarians
Minion Horde
Miner Knight
Fireball
Knight Miner
Flying Machine
Knight
Wizard
Knight Miner
Miner
Goblin Gang Minion Horde Knight Fireball Wizard

Defense Synergies 1 9

Knight
Goblin Gang Minion Horde Fireball Flying Machine Wizard
Goblin Gang
Knight Barbarians Flying Machine Miner
Barbarians
Goblin Gang Minion Horde
Minion Horde
Knight Barbarians
Fireball
Knight Miner
Flying Machine
Knight Goblin Gang
Wizard
Knight
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Flying Machine Wizard
Barbarians Minion Horde Knight Goblin Gang Flying Machine
Goblin Gang Barbarians Minion Horde Knight
Barbarians Minion Horde Knight Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Flying Machine
Minion Horde Goblin Gang Fireball Flying Machine Wizard
Barbarians Fireball Flying Machine
Barbarians Minion Horde Goblin Gang
Knight Goblin Gang Barbarians Minion Horde Miner
Goblin Gang Barbarians Minion Horde Knight Fireball Flying Machine Wizard
Minion Horde Goblin Gang Fireball Flying Machine Wizard
Barbarians Minion Horde Knight Goblin Gang Fireball Flying Machine Wizard
Fireball Wizard Goblin Gang Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Fireball
Barbarians Minion Horde Wizard Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Barbarians Minion Horde Flying Machine Wizard
Wizard Knight Barbarians Fireball Flying Machine
Barbarians
Goblin Gang Wizard Knight Barbarians Minion Horde Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Fireball
Fireball Knight Goblin Gang Flying Machine Wizard Miner
Goblin Gang Barbarians Knight Minion Horde
Goblin Gang Knight Barbarians Minion Horde Fireball
Barbarians Knight Goblin Gang Minion Horde
Fireball Wizard Goblin Gang Minion Horde Flying Machine
Goblin Gang Knight Barbarians Minion Horde Fireball Flying Machine
Knight Barbarians Minion Horde
Minion Horde Knight Barbarians Fireball Flying Machine
Goblin Gang Barbarians Minion Horde
Knight Barbarians Minion Horde Flying Machine
Barbarians Fireball
Barbarians Knight Goblin Gang Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Flying Machine
Goblin Gang Barbarians Knight Minion Horde Fireball Flying Machine
Barbarians Minion Horde Fireball Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Flying Machine
Fireball Flying Machine Miner
Minion Horde Fireball Flying Machine Miner
Knight Barbarians Fireball Flying Machine
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Flying Machine
Minion Horde Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Miner Flying Machine Wizard
Goblin Gang Minion Horde Fireball
Miner Knight Minion Horde Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Flying Machine Knight Fireball Miner
Minion Horde Fireball Flying Machine
Fireball Flying Machine
Minion Horde Fireball Flying Machine Wizard
Minion Horde Fireball Flying Machine Wizard
Fireball
Minion Horde
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Miner
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball Flying Machine
Fireball Wizard
Minion Horde
Fireball Miner Flying Machine Wizard
Fireball Flying Machine Wizard Miner
Fireball Miner
Minion Horde Fireball Flying Machine Wizard
Minion Horde Fireball Flying Machine Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Barbarians Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball
Fireball Miner Knight Goblin Gang Minion Horde Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Minion Horde Flying Machine
Goblin Gang Minion Horde Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Miner

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