My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Knight Goblin Barrel Dark Prince Ice Wizard Royal Ghost
The Log
Hog Rider Goblin Barrel Dark Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Goblin Barrel Dark Prince Ice Wizard Royal Ghost
Fireball
Hog Rider Goblin Barrel Ice Wizard
Poison
Ice Wizard
Lightning
Knight Dark Prince Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Ice Wizard Royal Ghost Fireball Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Fireball The Log Ice Wizard
Fireball
Hog Rider Knight Dark Prince The Log
Hog Rider
Knight Fireball The Log Goblin Barrel Dark Prince
Goblin Barrel
Knight Dark Prince Hog Rider Ice Wizard Royal Ghost
Dark Prince
Goblin Barrel Fireball Hog Rider Ice Wizard Royal Ghost
The Log
Hog Rider Knight Fireball
Ice Wizard
Knight Goblin Barrel Dark Prince
Royal Ghost
Goblin Barrel Dark Prince

Defense Synergies 2 9

Knight
Ice Wizard Fireball The Log
Fireball
The Log Knight Dark Prince Ice Wizard
Hog Rider
Goblin Barrel
Dark Prince
Fireball The Log Ice Wizard Royal Ghost
The Log
Fireball Knight Dark Prince Ice Wizard Royal Ghost
Ice Wizard
Knight Fireball Dark Prince The Log
Royal Ghost
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Dark Prince The Log Ice Wizard
Knight Dark Prince Ice Wizard
Knight Dark Prince Ice Wizard
Fireball Dark Prince The Log
Fireball The Log Dark Prince Ice Wizard Royal Ghost
Fireball Ice Wizard
Fireball The Log
Ice Wizard
Knight Dark Prince Ice Wizard Royal Ghost
Ice Wizard Knight Fireball Dark Prince The Log Royal Ghost
Fireball Ice Wizard
Knight Fireball Dark Prince The Log Ice Wizard
Fireball Dark Prince The Log Royal Ghost
Knight
Fireball The Log
Knight Fireball Dark Prince
Fireball Knight Dark Prince The Log Ice Wizard Royal Ghost
The Log Knight Fireball Dark Prince Ice Wizard Royal Ghost
Dark Prince Royal Ghost Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Dark Prince Royal Ghost
Fireball Knight The Log Royal Ghost
Knight Dark Prince The Log
Dark Prince Knight Fireball The Log
Knight Dark Prince
Fireball Ice Wizard
Dark Prince Knight Fireball Ice Wizard
Knight Dark Prince
Knight Fireball Dark Prince The Log
Knight Dark Prince
Fireball Dark Prince The Log
Dark Prince Knight Fireball
Fireball
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Royal Ghost
Fireball The Log Ice Wizard Royal Ghost
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Knight Fireball Dark Prince The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Ice Wizard
Fireball The Log Ice Wizard Royal Ghost
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Ice Wizard
The Log Fireball
Fireball Knight Dark Prince
The Log Fireball
Fireball
Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log Royal Ghost

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