My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Elixir Collector Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Bomb Tower
The Log
Skeletons Ice Spirit Firecracker Ram Rider
Earthquake
Skeletons Firecracker Bomb Tower Elixir Collector
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Ram Rider
Fireball
Firecracker Bomb Tower Elixir Collector Ram Rider
Poison
Firecracker Bomb Tower Elixir Collector
Lightning
Knight Bomb Tower Elixir Collector Ram Rider
Rocket
Bomb Tower Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Collector Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Firecracker Bomb Tower Poison Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Ram Rider
Knight
Ice Spirit Firecracker Poison Ram Rider
Firecracker
Knight Ice Spirit Ram Rider
Bomb Tower
Elixir Collector
Poison
Knight Ram Rider
Ram Rider
Ice Spirit Knight Firecracker Poison

Defense Synergies 2 13

Skeletons
Ice Spirit Knight Firecracker Bomb Tower Poison Ram Rider
Ice Spirit
Skeletons Knight Firecracker Bomb Tower Poison Ram Rider
Knight
Firecracker Bomb Tower Skeletons Ice Spirit Poison
Firecracker
Knight Skeletons Ice Spirit Bomb Tower
Bomb Tower
Knight Skeletons Ice Spirit Firecracker
Elixir Collector
Poison
Skeletons Ice Spirit Knight
Ram Rider
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ram Rider
Bomb Tower Skeletons Ice Spirit Knight Firecracker Ram Rider
Bomb Tower Ram Rider Skeletons Knight
Bomb Tower Skeletons Knight Firecracker Ram Rider
Firecracker Bomb Tower Poison
Skeletons Firecracker Bomb Tower
Ram Rider Ice Spirit Firecracker Bomb Tower Poison
Bomb Tower Poison Ram Rider
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Firecracker
Poison Skeletons Knight Firecracker Bomb Tower Ram Rider
Firecracker Poison Ram Rider
Bomb Tower Skeletons Ice Spirit Knight Ram Rider
Bomb Tower Ice Spirit Firecracker Poison
Knight Bomb Tower Ram Rider
Bomb Tower Ice Spirit Ram Rider
Bomb Tower Skeletons Knight Firecracker Poison
Ice Spirit Bomb Tower Knight Firecracker Ram Rider
Bomb Tower Poison Ice Spirit Knight Firecracker Ram Rider
Bomb Tower Ram Rider
Knight Firecracker Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Firecracker Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Ram Rider
Knight Ram Rider
Skeletons Knight Ram Rider
Firecracker Poison Skeletons Ice Spirit Bomb Tower Ram Rider
Skeletons Knight Bomb Tower Ram Rider
Knight Bomb Tower
Skeletons Ice Spirit Knight Firecracker Bomb Tower Poison
Skeletons
Knight Bomb Tower
Poison
Skeletons Knight Bomb Tower Ram Rider
Firecracker Bomb Tower
Skeletons Ice Spirit Knight Firecracker Bomb Tower Poison
Poison Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Ram Rider
Poison
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Ice Spirit Ram Rider
Firecracker Poison
Poison Ice Spirit Firecracker Ram Rider
Poison Firecracker Ram Rider
Poison
Firecracker Poison Knight Ram Rider
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Ice Spirit
Firecracker Poison Ram Rider
Poison Ram Rider
Poison Firecracker
Poison Firecracker
Ice Spirit Firecracker Poison
Poison
Ice Spirit Firecracker Poison
Firecracker Poison
Ice Spirit
Poison Firecracker Ram Rider
Poison Knight Firecracker
Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker

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