My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Princess
Zap
Clone Princess
Barbarian Barrel
Ice Spirit Knight Clone Princess
The Log
Ice Spirit Clone Princess
Earthquake
Clone
Arrows
Ice Spirit Clone Princess
Royal Delivery
Ice Spirit Knight Clone Princess
Fireball
Clone Princess
Poison
Clone Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Rocket Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Rocket Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Rocket Clone Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Clone Princess Fireball Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Clone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Princess
Arrows
Fireball Knight Freeze
Knight
Ice Spirit Princess Arrows Fireball
Fireball
Arrows Knight Freeze Princess
Rocket
Clone
Freeze
Arrows Fireball
Princess
Knight Ice Spirit Fireball

Defense Synergies 1 9

Ice Spirit
Knight Fireball Rocket Princess
Arrows
Knight Fireball
Knight
Princess Ice Spirit Arrows Fireball
Fireball
Ice Spirit Arrows Knight Freeze Princess
Rocket
Ice Spirit
Clone
Freeze
Fireball
Princess
Knight Ice Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball
Ice Spirit Knight
Rocket Knight Freeze
Knight
Arrows Fireball Rocket Princess
Arrows Fireball Freeze
Rocket Ice Spirit Arrows Fireball Freeze Princess
Rocket Arrows Fireball
Princess
Knight Ice Spirit
Arrows Knight Fireball Freeze Princess
Arrows Fireball Princess
Ice Spirit Knight Fireball Rocket Freeze
Fireball Rocket Ice Spirit Arrows Freeze Princess
Knight
Rocket Ice Spirit Fireball Freeze
Arrows Knight Fireball
Ice Spirit Arrows Fireball Knight
Arrows Freeze Ice Spirit Knight Fireball Princess
Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Rocket
Ice Spirit Knight Rocket
Rocket Knight Fireball
Knight
Arrows Fireball Rocket Ice Spirit Freeze Princess
Rocket Knight Fireball
Knight
Rocket Freeze Ice Spirit Knight Fireball
Knight
Rocket Arrows Fireball
Rocket Knight Fireball
Fireball Princess
Ice Spirit Knight Fireball Rocket Freeze
Arrows Fireball Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight Rocket Freeze
Arrows Fireball Princess
Rocket Arrows Fireball
Arrows Knight Fireball Rocket Freeze
Fireball Rocket Arrows
Arrows Fireball Ice Spirit Rocket Freeze Princess
Arrows Princess
Arrows Fireball Ice Spirit Freeze Princess
Arrows Fireball
Rocket Fireball
Rocket Arrows Knight Fireball Princess
Fireball Arrows Rocket Princess
Rocket Knight Fireball Princess
Arrows Fireball Rocket Freeze Princess
Princess Arrows Fireball
Rocket Arrows Fireball Princess
Arrows Fireball Rocket Princess
Arrows Fireball Rocket Freeze
Rocket
Rocket Arrows Fireball Princess
Rocket Arrows Fireball Princess
Rocket Fireball
Rocket Arrows Fireball Princess
Rocket
Rocket Arrows Fireball
Arrows Freeze Ice Spirit Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Rocket Arrows
Arrows Fireball Princess
Rocket Ice Spirit Fireball Freeze
Fireball
Arrows Fireball Rocket
Rocket Ice Spirit Arrows Fireball Freeze Princess
Rocket Arrows Fireball Princess
Ice Spirit Fireball Rocket Freeze Princess
Fireball Rocket Arrows Princess
Freeze
Arrows Fireball
Fireball Knight Rocket Princess
Arrows Fireball Princess
Rocket Arrows Fireball
Ice Spirit Fireball Rocket Freeze Princess
Fireball Rocket Princess
Fireball Rocket Freeze Princess

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