My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals Valkyrie Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Inferno Dragon
Giant Snowball
Minion Horde Baby Dragon Inferno Dragon
Zap
Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Rascals Valkyrie Wizard Bandit
The Log
Rascals Bandit
Earthquake
Arrows
Minion Horde Rascals
Royal Delivery
Minion Horde Rascals Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit Inferno Dragon
Fireball
Minion Horde Rascals Wizard Baby Dragon Bandit Inferno Dragon
Poison
Minion Horde Rascals Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit Inferno Dragon
Rocket
Minion Horde Rascals Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Baby Dragon Inferno Dragon Minion Horde Rascals Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rascals
Rascals
Minion Horde Baby Dragon Bandit
Valkyrie
Wizard Baby Dragon P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Baby Dragon
Rascals Valkyrie P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon
Bandit
Rascals Valkyrie Wizard Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 10

Minion Horde
Rascals
Baby Dragon
Valkyrie
Wizard Baby Dragon P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Baby Dragon
Rascals Valkyrie P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon
Bandit
Valkyrie Wizard Baby Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Minion Horde P.E.K.K.A Inferno Dragon Rascals Valkyrie Bandit
Minion Horde P.E.K.K.A Rascals Valkyrie Bandit Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon Rascals Valkyrie Bandit
Valkyrie P.E.K.K.A
Rascals Valkyrie Baby Dragon Bandit
Minion Horde Inferno Dragon Rascals Wizard Baby Dragon
Rascals Valkyrie Baby Dragon P.E.K.K.A Bandit
Minion Horde P.E.K.K.A Inferno Dragon Rascals
Minion Horde Rascals Valkyrie Bandit
Minion Horde Valkyrie Rascals Wizard Baby Dragon Bandit
Minion Horde Inferno Dragon Rascals Wizard Baby Dragon
Minion Horde P.E.K.K.A Rascals Valkyrie Wizard Bandit
Valkyrie Wizard Minion Horde Rascals Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Minion Horde Rascals Bandit
Minion Horde Rascals P.E.K.K.A Bandit Inferno Dragon
Minion Horde Wizard Rascals Valkyrie P.E.K.K.A
Minion Horde Rascals Valkyrie Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Rascals Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Rascals Valkyrie Wizard Minion Horde Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie P.E.K.K.A Bandit
Bandit Valkyrie Wizard Baby Dragon Inferno Dragon
P.E.K.K.A Bandit Minion Horde Rascals Valkyrie
Valkyrie P.E.K.K.A Minion Horde Rascals Bandit
P.E.K.K.A Minion Horde Rascals Valkyrie Bandit Inferno Dragon
Wizard Minion Horde Rascals Baby Dragon
Rascals P.E.K.K.A Minion Horde Valkyrie Bandit
P.E.K.K.A Minion Horde Rascals Valkyrie Inferno Dragon
Minion Horde P.E.K.K.A Valkyrie Baby Dragon Bandit Inferno Dragon
P.E.K.K.A Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde Rascals Valkyrie
P.E.K.K.A Valkyrie
Rascals P.E.K.K.A Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Rascals Valkyrie Baby Dragon
Rascals Minion Horde Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon
Valkyrie Minion Horde Rascals Wizard Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Rascals Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Minion Horde
Minion Horde Valkyrie Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon
Minion Horde Wizard Baby Dragon Bandit
Minion Horde Wizard Baby Dragon Bandit
Minion Horde
Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon
Minion Horde Inferno Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Bandit
Wizard Baby Dragon
Minion Horde Rascals Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde P.E.K.K.A
Minion Horde Rascals Baby Dragon
Baby Dragon Bandit

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