My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Guards Fisherman Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Guards Fisherman Inferno Dragon
Zap
Mortar Minion Horde Goblin Barrel Guards Fisherman Inferno Dragon
Barbarian Barrel
Mortar Valkyrie Goblin Barrel Guards
The Log
Goblin Barrel Guards Fisherman
Earthquake
Mortar Goblin Barrel Guards
Arrows
Minion Horde Goblin Barrel Guards
Royal Delivery
Minion Horde Valkyrie Goblin Barrel Guards Fisherman Inferno Dragon
Fireball
Mortar Minion Horde Goblin Barrel Fisherman Inferno Dragon
Poison
Mortar Minion Horde Guards Fisherman
Lightning
Mortar Valkyrie Fisherman Inferno Dragon
Rocket
Mortar Minion Horde Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Fisherman Mortar Valkyrie Inferno Dragon Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Fisherman Mortar

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket
Minion Horde
Valkyrie
Goblin Barrel Fisherman
Rocket
Mortar
Goblin Barrel
Valkyrie Guards
Guards
Goblin Barrel
Fisherman
Valkyrie
Inferno Dragon

Defense Synergies 1 4

Mortar
Valkyrie Guards Inferno Dragon
Minion Horde
Valkyrie
Mortar Fisherman
Rocket
Goblin Barrel
Guards
Fisherman Mortar
Fisherman
Guards Valkyrie
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Minion Horde Valkyrie
Minion Horde Inferno Dragon Mortar Valkyrie Fisherman
Mortar Minion Horde Rocket Fisherman Valkyrie Inferno Dragon
Minion Horde Inferno Dragon Mortar Valkyrie Guards Fisherman
Valkyrie Rocket
Valkyrie Guards
Minion Horde Rocket Inferno Dragon Mortar
Rocket Valkyrie
Minion Horde Inferno Dragon Mortar Fisherman
Guards Minion Horde Valkyrie Fisherman
Minion Horde Valkyrie Guards Fisherman
Minion Horde Inferno Dragon
Mortar Minion Horde Valkyrie Rocket Guards
Valkyrie Rocket Mortar Minion Horde Guards
Inferno Dragon Mortar Minion Horde
Minion Horde Rocket Mortar Fisherman Inferno Dragon
Minion Horde Mortar Valkyrie Fisherman
Mortar Minion Horde Valkyrie Guards Fisherman
Mortar Valkyrie Guards Fisherman Inferno Dragon
Mortar Fisherman Inferno Dragon
Valkyrie Minion Horde Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fisherman
Mortar Valkyrie Rocket Fisherman Inferno Dragon
Guards Minion Horde Valkyrie Rocket Fisherman
Valkyrie Rocket Guards Minion Horde Fisherman
Minion Horde Valkyrie Guards Fisherman Inferno Dragon
Rocket Minion Horde
Rocket Guards Minion Horde Valkyrie
Minion Horde Valkyrie Fisherman Inferno Dragon
Minion Horde Rocket Mortar Valkyrie Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Guards
Rocket Valkyrie Guards
Rocket Minion Horde Valkyrie Guards
Minion Horde Valkyrie
Guards Mortar Minion Horde Valkyrie Rocket Fisherman Inferno Dragon
Valkyrie Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Valkyrie Rocket Guards
Mortar Fisherman
Rocket Minion Horde
Valkyrie Rocket Guards
Rocket Mortar Minion Horde Valkyrie
Minion Horde Rocket
Mortar Minion Horde
Mortar Fisherman
Rocket Minion Horde Guards Fisherman
Rocket Mortar Minion Horde Valkyrie Fisherman
Rocket
Rocket Mortar Fisherman
Mortar Minion Horde Rocket Fisherman
Mortar Fisherman
Rocket Mortar Minion Horde
Mortar Minion Horde Rocket
Mortar Rocket
Minion Horde Rocket Fisherman
Rocket Mortar Fisherman
Rocket Mortar Valkyrie
Rocket Minion Horde
Rocket
Rocket Fisherman
Rocket Mortar Minion Horde
Mortar Valkyrie
Minion Horde Fisherman Inferno Dragon
Mortar Fisherman
Mortar Fisherman
Rocket Mortar Fisherman
Minion Horde
Rocket Minion Horde Guards
Minion Horde
Mortar Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Rocket Guards
Rocket
Minion Horde Valkyrie Rocket
Mortar
Rocket
Minion Horde
Minion Horde Rocket Guards
Rocket
Mortar Rocket

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