My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Golem Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Clone
Giant Snowball
Minion Horde Three Musketeers Clone Witch Princess Lumberjack
Zap
Minion Horde Three Musketeers Clone Witch Princess
Barbarian Barrel
Three Musketeers Clone Witch Princess Lumberjack
The Log
Three Musketeers Clone Witch Princess Lumberjack
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch Princess
Royal Delivery
Minion Horde Three Musketeers Clone Witch Princess Lumberjack
Fireball
Minion Horde Three Musketeers Clone Witch Princess Lumberjack
Poison
Minion Horde Three Musketeers Clone Witch Princess
Lightning
Three Musketeers Witch Lumberjack
Rocket
Minion Horde Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Princess Lumberjack Minion Horde Witch Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Princess Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Clone Golem Lumberjack
Three Musketeers
Mirror Clone
Mirror
Minion Horde Three Musketeers Princess Lumberjack
Clone
Golem Minion Horde Three Musketeers Witch Lumberjack
Witch
Clone Golem Lumberjack
Golem
Clone Minion Horde Witch Lumberjack
Princess
Mirror
Lumberjack
Minion Horde Mirror Clone Witch Golem

Defense Synergies 1 3

Minion Horde
Mirror
Three Musketeers
Mirror
Minion Horde Princess Lumberjack
Clone
Witch
Lumberjack
Golem
Princess
Mirror
Lumberjack
Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Lumberjack Three Musketeers Witch
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Princess Lumberjack
Lumberjack
Minion Horde Three Musketeers Witch Princess
Minion Horde Three Musketeers Witch Princess Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Princess Lumberjack
Minion Horde Three Musketeers Witch Princess
Minion Horde Lumberjack Three Musketeers Witch
Three Musketeers Minion Horde Witch Princess Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Witch Princess Lumberjack
Three Musketeers Lumberjack
Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Lumberjack
Lumberjack Minion Horde Witch
Lumberjack Minion Horde
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch Princess
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Witch
Witch Minion Horde Three Musketeers
Minion Horde Witch Lumberjack
Minion Horde Three Musketeers Witch Lumberjack
Minion Horde Three Musketeers Witch Princess
Witch Minion Horde Three Musketeers Lumberjack
Minion Horde Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde
Minion Horde
Minion Horde Witch Princess
Minion Horde Witch Princess
Princess
Minion Horde Three Musketeers Lumberjack
Minion Horde Princess
Princess
Three Musketeers Princess
Minion Horde Princess
Princess
Minion Horde Three Musketeers Witch Princess
Minion Horde Three Musketeers Princess
Three Musketeers
Minion Horde
Three Musketeers Princess
Witch Princess
Minion Horde
Princess
Minion Horde
Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Minion Horde Witch Princess
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Witch Princess
Three Musketeers Witch Princess
Minion Horde Three Musketeers Princess Lumberjack
Princess
Minion Horde Three Musketeers
Minion Horde Witch Princess
Witch Princess
Witch Princess

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