My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider Furnace
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Barbarians Elite Barbarians Furnace
The Log
Archers Barbarians Elite Barbarians Hog Rider Furnace
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Elite Barbarians Hog Rider
Fireball
Archers Minions Barbarians Elite Barbarians Hog Rider Furnace
Poison
Archers Minions Barbarians Furnace
Lightning
Elite Barbarians Furnace
Rocket
Barbarians Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Hog Rider Furnace Barbarians Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider Archers
Minions
Hog Rider Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Arrows Archers Minions Hog Rider Furnace
Hog Rider
Arrows Minions Archers Barbarians Elite Barbarians Furnace Rocket
Furnace
Elite Barbarians Hog Rider
Rocket
Hog Rider

Defense Synergies 0 5

Archers
Minions Furnace
Arrows
Barbarians Furnace
Minions
Archers
Barbarians
Arrows Furnace
Elite Barbarians
Hog Rider
Furnace
Archers Arrows Barbarians
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Barbarians Elite Barbarians Minions Furnace
Barbarians Furnace Rocket Archers Minions Elite Barbarians
Barbarians Elite Barbarians Minions Furnace
Arrows Barbarians Elite Barbarians Rocket
Arrows Archers Minions Furnace
Minions Furnace Rocket Archers Arrows
Rocket Arrows Barbarians
Barbarians Minions Elite Barbarians Furnace
Elite Barbarians Archers Barbarians
Archers Minions Barbarians Arrows Furnace
Arrows Minions Archers Furnace
Barbarians Furnace Minions Elite Barbarians Rocket
Rocket Arrows Minions Barbarians Furnace
Barbarians Elite Barbarians Furnace
Barbarians Rocket Elite Barbarians Furnace
Barbarians Arrows Minions Elite Barbarians Furnace
Arrows Archers Minions Barbarians Elite Barbarians Furnace
Arrows Furnace Archers Minions Barbarians
Barbarians Elite Barbarians
Archers Arrows Minions Barbarians Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Elite Barbarians Furnace
Archers Arrows Elite Barbarians Rocket
Barbarians Minions Elite Barbarians Furnace Rocket
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Arrows Furnace Rocket Archers Minions
Rocket Archers Minions Barbarians Elite Barbarians Furnace
Barbarians Elite Barbarians
Rocket Minions Barbarians Elite Barbarians
Barbarians
Minions Barbarians Elite Barbarians
Rocket Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket
Archers Barbarians Furnace
Barbarians Elite Barbarians Archers Minions Furnace Rocket
Arrows Minions Archers Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Barbarians Rocket
Rocket Arrows Furnace
Arrows Minions Furnace Rocket
Archers Arrows Furnace
Arrows
Arrows
Rocket Minions Elite Barbarians
Rocket Arrows
Archers Arrows Rocket
Rocket Elite Barbarians
Arrows Minions Rocket
Arrows Elite Barbarians Furnace
Rocket Arrows Furnace
Arrows Furnace Rocket
Arrows Rocket
Minions Rocket
Rocket Archers Arrows
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Furnace
Arrows
Arrows
Rocket Arrows
Elite Barbarians Archers Arrows Furnace
Rocket Minions
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Archers Minions Barbarians Rocket
Rocket Archers Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Elite Barbarians
Minions Elite Barbarians Rocket
Rocket
Rocket

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