My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Witch
Zap
Royal Giant Guards Witch X-Bow
Barbarian Barrel
Knight Guards Witch X-Bow
The Log
Royal Giant Guards Witch X-Bow
Earthquake
Guards Witch X-Bow
Arrows
Guards Witch
Royal Delivery
Knight Guards Witch
Fireball
Witch X-Bow
Poison
Guards Witch X-Bow
Lightning
Knight Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Witch Royal Giant Rocket Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Tornado Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Witch
Royal Giant
Lightning Rocket Guards Tornado Witch
Rocket
Tornado Royal Giant X-Bow
Guards
Royal Giant X-Bow
Tornado
Rocket Royal Giant Witch
Witch
Knight Royal Giant Tornado
Lightning
Royal Giant
X-Bow
Knight Rocket Guards

Defense Synergies 2 6

Knight
X-Bow Tornado Witch
Royal Giant
Rocket
Tornado
Guards
Witch X-Bow
Tornado
Rocket Knight Witch X-Bow
Witch
Knight Guards Tornado
Lightning
X-Bow
Knight Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight X-Bow
Knight Witch X-Bow
Rocket Tornado Witch Knight Lightning
Witch Knight Guards
Lightning Rocket Tornado X-Bow
Tornado Guards X-Bow
Rocket Tornado Lightning Witch X-Bow
Rocket Lightning X-Bow
Witch Tornado X-Bow
Knight Guards Tornado
Guards Witch Knight Tornado X-Bow
Tornado Witch
Knight Rocket Guards Witch Lightning X-Bow
Rocket Guards Tornado Witch X-Bow
Knight X-Bow
Rocket Tornado Lightning X-Bow
Knight Tornado Witch X-Bow
Knight Guards Tornado Witch X-Bow
Tornado Witch Knight Guards
Tornado
Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch X-Bow
Knight Rocket Lightning X-Bow
Guards Knight Rocket Witch Lightning
Rocket Guards Lightning Knight Tornado X-Bow
Knight Guards Witch
Rocket Tornado Witch
Rocket Guards Knight Witch Lightning
Knight
Rocket Lightning Knight Tornado Witch X-Bow
Witch Guards
Knight Guards Witch
Rocket Lightning Guards Tornado
Rocket Lightning Knight Guards Witch
Witch
Guards Witch Knight Rocket Tornado Lightning X-Bow
Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Rocket Guards X-Bow
Tornado X-Bow
Rocket Lightning X-Bow
Lightning Knight Rocket Guards
Rocket
Rocket Tornado Witch
Tornado Witch
X-Bow Tornado Lightning
Tornado Lightning X-Bow
Rocket Lightning Guards Tornado X-Bow
Rocket Lightning Knight Tornado X-Bow
Lightning Rocket Tornado
Rocket Lightning Knight
Lightning Rocket X-Bow
Lightning X-Bow
Rocket Lightning X-Bow Witch
Lightning Rocket X-Bow
Lightning Rocket Tornado
Rocket Lightning
Rocket Lightning X-Bow
Rocket Lightning Tornado Witch X-Bow
Rocket Lightning X-Bow
Rocket Lightning Tornado
Rocket Tornado Lightning X-Bow
Rocket Lightning X-Bow
Tornado Witch
Witch
X-Bow Tornado Witch Lightning
Lightning Tornado Witch X-Bow
Rocket Lightning Tornado X-Bow
Lightning Tornado Witch X-Bow
Rocket Lightning Guards Witch
Lightning
Lightning Rocket X-Bow
Rocket Lightning
Rocket Lightning
Lightning Rocket Guards Witch X-Bow
Rocket Lightning Tornado Witch
Lightning Knight Rocket
Lightning
Rocket Lightning Tornado
Rocket Guards Tornado Witch Lightning
Rocket Tornado Witch Lightning
Lightning Rocket Tornado Witch X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: