My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky Lava Hound
Giant Snowball
Dart Goblin Guards Lava Hound
Zap
Dart Goblin Guards Sparky Lava Hound
Barbarian Barrel
Dart Goblin Goblin Cage Guards Sparky
The Log
Dart Goblin Goblin Cage Guards Sparky
Earthquake
Goblin Cage Guards
Arrows
Dart Goblin Guards Lava Hound
Royal Delivery
Dart Goblin Goblin Cage Guards Sparky Lava Hound
Fireball
Dart Goblin Goblin Cage Sparky Lava Hound
Poison
Dart Goblin Goblin Cage Guards Sparky Lava Hound
Lightning
Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Goblin Cage Freeze Sparky Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Guards Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Lava Hound Goblin Cage The Log Sparky Mega Knight
Goblin Cage
Dart Goblin The Log Lava Hound
Guards
The Log Lava Hound
Freeze
The Log
Dart Goblin Goblin Cage Guards Sparky Mega Knight
Sparky
Dart Goblin The Log
Mega Knight
Dart Goblin The Log
Lava Hound
Dart Goblin Goblin Cage Guards

Defense Synergies 0 13

Dart Goblin
Goblin Cage Guards The Log Mega Knight
Goblin Cage
Dart Goblin Guards The Log Sparky
Guards
Dart Goblin Goblin Cage The Log Sparky
Freeze
Sparky Mega Knight
The Log
Dart Goblin Goblin Cage Guards Sparky Mega Knight
Sparky
Goblin Cage Guards Freeze The Log
Mega Knight
Dart Goblin Freeze The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage The Log Sparky
Sparky Dart Goblin Goblin Cage The Log Mega Knight
Goblin Cage Sparky Mega Knight Dart Goblin Freeze
Goblin Cage Sparky Dart Goblin Guards Mega Knight
Goblin Cage The Log Sparky Mega Knight
Freeze The Log Dart Goblin Guards Mega Knight
Dart Goblin Goblin Cage Freeze
Dart Goblin Goblin Cage The Log Sparky Mega Knight
Sparky Goblin Cage
Guards Dart Goblin Sparky Mega Knight
Dart Goblin Guards Freeze The Log Mega Knight
Dart Goblin
Goblin Cage Sparky Mega Knight Guards Freeze The Log
Sparky Mega Knight Dart Goblin Goblin Cage Guards Freeze The Log
Sparky Goblin Cage Mega Knight
Goblin Cage Freeze The Log Sparky Mega Knight
Sparky Mega Knight Goblin Cage
Goblin Cage Mega Knight Dart Goblin Guards The Log
Goblin Cage Freeze The Log Dart Goblin Guards Mega Knight
Sparky Dart Goblin Goblin Cage
Mega Knight Dart Goblin Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblin Cage Sparky
The Log Mega Knight
Guards Mega Knight Goblin Cage The Log Sparky
Guards Mega Knight Goblin Cage The Log Sparky
Goblin Cage Guards Sparky Mega Knight
Dart Goblin Freeze
Guards Sparky Dart Goblin Goblin Cage
Mega Knight Goblin Cage Sparky
Goblin Cage Freeze Mega Knight The Log Sparky
Dart Goblin Goblin Cage Guards Sparky
Mega Knight Dart Goblin Goblin Cage Guards Sparky
Mega Knight Goblin Cage Guards The Log
Mega Knight Goblin Cage Guards Sparky
Dart Goblin Goblin Cage Sparky Mega Knight
Guards Sparky Dart Goblin Goblin Cage Freeze The Log
Mega Knight Dart Goblin Goblin Cage Freeze The Log Sparky
Goblin Cage
Mega Knight
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Freeze The Log Sparky
Dart Goblin The Log
Dart Goblin The Log Sparky
Dart Goblin Guards Freeze The Log Sparky
The Log Sparky Mega Knight
Dart Goblin Freeze
Dart Goblin The Log Sparky
The Log Dart Goblin Freeze
The Log Dart Goblin
Guards Sparky
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin Freeze
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky Mega Knight
Freeze Sparky
Sparky
Dart Goblin The Log Sparky Mega Knight
Dart Goblin The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Freeze The Log Sparky Mega Knight
The Log Dart Goblin Sparky
The Log Sparky Mega Knight
Dart Goblin The Log Sparky
Dart Goblin Sparky
Dart Goblin Guards Freeze
Sparky
Dart Goblin The Log Sparky Mega Knight
Freeze Sparky
Sparky Mega Knight
The Log Sparky
Dart Goblin Guards Freeze
Dart Goblin
Freeze
The Log
Dart Goblin Sparky Mega Knight
The Log Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Guards Freeze The Log Sparky
Dart Goblin
Dart Goblin Freeze The Log Sparky Mega Knight
Sparky
Dart Goblin Sparky Mega Knight

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