My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Inferno Tower Guards
Barbarian Barrel
Bomb Tower Inferno Tower Guards
The Log
Guards
Earthquake
Bomb Tower Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Miner
Fireball
Bomb Tower Inferno Tower
Poison
Bats Bomb Tower Inferno Tower Guards
Lightning
Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Miner Fireball Bomb Tower Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner
Arrows
Fireball Miner
Fireball
Arrows The Log Miner
Bomb Tower
Inferno Tower
Guards
Miner The Log
The Log
Fireball Guards Miner
Miner
Bats Guards Arrows Fireball The Log

Defense Synergies 4 11

Bats
Bomb Tower Inferno Tower The Log
Arrows
Fireball Bomb Tower Inferno Tower
Fireball
The Log Arrows Bomb Tower Inferno Tower Miner
Bomb Tower
The Log Bats Arrows Fireball
Inferno Tower
Guards The Log Bats Arrows Fireball
Guards
Inferno Tower The Log
The Log
Fireball Bomb Tower Inferno Tower Bats Guards Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Bomb Tower Inferno Tower Bats The Log
Bomb Tower Inferno Tower Bats
Bomb Tower Inferno Tower Bats Guards
Arrows Fireball Bomb Tower The Log
Arrows Fireball The Log Bats Bomb Tower Guards
Bats Inferno Tower Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower Inferno Tower The Log
Inferno Tower Bomb Tower
Guards Inferno Tower Miner
Bats Guards Arrows Fireball Bomb Tower The Log
Arrows Inferno Tower Bats Fireball
Bomb Tower Inferno Tower Bats Fireball Guards The Log
Fireball Bomb Tower Bats Arrows Guards The Log
Inferno Tower Bomb Tower
Bomb Tower Inferno Tower Fireball The Log
Bomb Tower Bats Arrows Fireball Inferno Tower
Arrows Fireball Bomb Tower Bats Guards The Log
Arrows Bomb Tower The Log Bats Fireball Guards
Bomb Tower Inferno Tower
Bats Arrows Fireball Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower
Fireball Arrows Bomb Tower The Log Miner
Guards Bats Bomb Tower Inferno Tower The Log
Guards Bats Fireball Inferno Tower The Log
Inferno Tower Guards
Arrows Fireball Bats Bomb Tower
Guards Bats Fireball Bomb Tower Inferno Tower
Inferno Tower Bomb Tower
Bats Fireball Bomb Tower Inferno Tower The Log
Inferno Tower Guards
Bats Bomb Tower Inferno Tower Guards
Arrows Fireball Guards The Log
Fireball Bomb Tower Inferno Tower Guards
Fireball Bomb Tower
Inferno Tower Guards Bats Fireball Bomb Tower The Log
Bats Arrows Fireball Bomb Tower Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards The Log
Arrows Fireball The Log Miner
Arrows Fireball The Log Miner
Arrows Fireball Guards The Log
Fireball Arrows The Log
Arrows Fireball Bats
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner
Bats Fireball Guards
Miner Arrows Fireball The Log
Fireball Arrows
Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bats
Arrows Fireball The Log
Arrows Fireball The Log Miner
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log Miner
Fireball Arrows The Log Miner
Fireball Miner Arrows The Log
Bats Arrows Fireball
Bats Fireball Guards
Fireball
Arrows Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Bats Fireball Guards
Fireball Arrows
Arrows The Log Fireball
Fireball Miner
Arrows The Log Fireball
Arrows Fireball
Bats Fireball Guards The Log
Bats Fireball
Fireball The Log Miner

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