My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Battle Ram Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Wall Breakers Fisherman
Giant Snowball
Goblins Royal Recruits Battle Ram Wall Breakers Fisherman
Zap
Goblins Battle Ram Wall Breakers Fisherman
Barbarian Barrel
Goblins Royal Recruits Battle Ram Wall Breakers
The Log
Goblins Royal Recruits Battle Ram Wall Breakers Fisherman
Earthquake
Arrows
Goblins Royal Recruits Wall Breakers
Royal Delivery
Goblins Royal Recruits Battle Ram Wall Breakers Fisherman
Fireball
Battle Ram Wall Breakers Fisherman
Poison
Royal Recruits Fisherman
Lightning
Battle Ram Fisherman Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Arrows Fisherman Battle Ram Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Arrows Battle Ram Goblins Royal Recruits Wall Breakers Fisherman
Arrows
Zap Battle Ram Wall Breakers
Royal Recruits
Zap Battle Ram Wall Breakers
Battle Ram
Zap Goblins Arrows Royal Recruits Wall Breakers Archer Queen
Wall Breakers
Zap Arrows Royal Recruits Battle Ram
Fisherman
Zap
Archer Queen
Battle Ram

Defense Synergies 0 6

Goblins
Zap Fisherman Archer Queen
Zap
Goblins Arrows Fisherman Archer Queen
Arrows
Zap
Royal Recruits
Battle Ram
Wall Breakers
Fisherman
Goblins Zap
Archer Queen
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Goblins Zap Royal Recruits Fisherman
Fisherman Goblins Royal Recruits
Royal Recruits Goblins Fisherman
Arrows Royal Recruits
Arrows Goblins Zap
Zap Arrows
Zap Arrows Royal Recruits
Goblins Royal Recruits Fisherman Archer Queen
Goblins Royal Recruits Fisherman
Goblins Zap Arrows Royal Recruits Fisherman
Arrows Zap
Royal Recruits Zap
Goblins Zap Arrows Royal Recruits
Royal Recruits
Zap Royal Recruits Fisherman
Goblins Arrows Royal Recruits Fisherman
Arrows Goblins Zap Royal Recruits Fisherman
Zap Arrows Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Goblins Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zap Fisherman
Zap Arrows Fisherman
Royal Recruits Goblins Zap Fisherman
Royal Recruits Zap Fisherman
Royal Recruits Fisherman
Arrows Zap
Royal Recruits Goblins
Royal Recruits Fisherman
Zap Royal Recruits Goblins
Royal Recruits
Royal Recruits
Royal Recruits Zap Arrows Archer Queen
Royal Recruits
Royal Recruits
Royal Recruits Goblins Zap Fisherman Archer Queen
Arrows Zap Royal Recruits Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap Fisherman
Arrows
Arrows Royal Recruits
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Fisherman
Goblins Fisherman
Zap Arrows Royal Recruits Fisherman
Zap Arrows Archer Queen
Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows Royal Recruits
Arrows
Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows
Fisherman
Zap Arrows Royal Recruits
Zap Arrows
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Royal Recruits
Zap Arrows Archer Queen
Arrows
Arrows Zap
Zap Arrows Archer Queen
Royal Recruits Archer Queen
Zap Royal Recruits Archer Queen
Zap Archer Queen
Zap Royal Recruits Archer Queen

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