My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Inferno Dragon Night Witch
Giant Snowball
Goblins Bats Archers Inferno Dragon Night Witch
Zap
Goblins Bats Archers Inferno Dragon Night Witch
Barbarian Barrel
Goblins Archers Night Witch
The Log
Goblins Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Goblins Bats Archers Night Witch
Royal Delivery
Goblins Bats Archers Mini P.E.K.K.A Inferno Dragon Night Witch
Fireball
Archers Inferno Dragon Night Witch
Poison
Bats Archers Night Witch
Lightning
Mini P.E.K.K.A Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Earthquake Mini P.E.K.K.A Inferno Dragon Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bats
Mini P.E.K.K.A Inferno Dragon
Archers
Goblins Arrows Mini P.E.K.K.A Inferno Dragon
Arrows
Archers Earthquake Mini P.E.K.K.A Night Witch
Earthquake
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Earthquake
Inferno Dragon
Bats Archers
Night Witch
Arrows

Defense Synergies 0 8

Goblins
Archers Night Witch
Bats
Earthquake Mini P.E.K.K.A Inferno Dragon
Archers
Goblins Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Earthquake
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Earthquake
Inferno Dragon
Bats
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Mini P.E.K.K.A Inferno Dragon Goblins Bats Night Witch
Mini P.E.K.K.A Goblins Bats Archers Inferno Dragon Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch Goblins Bats
Arrows Earthquake Mini P.E.K.K.A
Arrows Goblins Bats Archers Earthquake Night Witch
Bats Inferno Dragon Archers Arrows Night Witch
Earthquake Arrows
Mini P.E.K.K.A Inferno Dragon Goblins Night Witch
Goblins Archers Mini P.E.K.K.A Night Witch
Goblins Bats Archers Arrows Earthquake Night Witch
Arrows Inferno Dragon Bats Archers Night Witch
Mini P.E.K.K.A Night Witch Bats Earthquake
Goblins Bats Arrows Earthquake Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblins Bats Arrows Mini P.E.K.K.A Night Witch
Arrows Goblins Bats Archers Night Witch
Arrows Earthquake Bats Archers Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblins Bats Archers Arrows Earthquake Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers
Archers Arrows Mini P.E.K.K.A Inferno Dragon
Goblins Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch
Arrows Bats Archers
Mini P.E.K.K.A Goblins Bats Archers Night Witch
Mini P.E.K.K.A Inferno Dragon
Goblins Bats Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Night Witch
Archers
Goblins Bats Archers Mini P.E.K.K.A Inferno Dragon Night Witch
Bats Arrows Archers Earthquake Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Bats
Archers Arrows Earthquake
Arrows Earthquake
Arrows
Goblins Bats Mini P.E.K.K.A Night Witch
Arrows Earthquake
Archers Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Bats Mini P.E.K.K.A Night Witch
Archers Arrows Earthquake Mini P.E.K.K.A
Arrows Earthquake
Earthquake Night Witch
Arrows
Earthquake Arrows
Arrows Earthquake
Inferno Dragon
Arrows Earthquake
Arrows
Arrows
Bats Archers Arrows Night Witch
Bats
Mini P.E.K.K.A Night Witch
Arrows Earthquake Night Witch
Arrows
Arrows Earthquake
Earthquake Bats Archers Night Witch
Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows Earthquake
Arrows
Bats
Bats

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