My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Bandit Fisherman Ram Rider
Giant Snowball
Goblin Gang Royal Hogs Electro Dragon Fisherman Lumberjack Ram Rider
Zap
Goblin Gang Royal Hogs Bandit Fisherman Ram Rider
Barbarian Barrel
Goblin Gang Royal Hogs Ice Wizard Bandit Lumberjack
The Log
Goblin Gang Royal Hogs Bandit Fisherman Lumberjack Ram Rider
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider
Fireball
Goblin Gang Royal Hogs Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider
Poison
Goblin Gang Royal Hogs Electro Dragon Ice Wizard Fisherman
Lightning
Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider
Rocket
Royal Hogs Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Bandit Fisherman Lumberjack Royal Hogs Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Ice Wizard Bandit Fisherman

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Bandit
Royal Hogs
Goblin Gang Bandit Fisherman Lumberjack
Electro Dragon
Ice Wizard Fisherman
Ice Wizard
Electro Dragon Bandit Fisherman Lumberjack Ram Rider
Bandit
Goblin Gang Royal Hogs Ice Wizard Lumberjack Ram Rider
Fisherman
Royal Hogs Electro Dragon Ice Wizard Ram Rider
Lumberjack
Royal Hogs Ice Wizard Bandit Ram Rider
Ram Rider
Ice Wizard Bandit Fisherman Lumberjack

Defense Synergies 0 15

Goblin Gang
Ice Wizard Bandit Fisherman Lumberjack
Royal Hogs
Electro Dragon
Ice Wizard Fisherman Lumberjack
Ice Wizard
Goblin Gang Electro Dragon Bandit Fisherman Lumberjack
Bandit
Goblin Gang Ice Wizard Fisherman Lumberjack Ram Rider
Fisherman
Goblin Gang Electro Dragon Ice Wizard Bandit Ram Rider
Lumberjack
Goblin Gang Electro Dragon Ice Wizard Bandit Ram Rider
Ram Rider
Bandit Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Lumberjack Goblin Gang Electro Dragon Ice Wizard Bandit Fisherman Ram Rider
Goblin Gang Fisherman Lumberjack Ram Rider Electro Dragon Ice Wizard Bandit
Lumberjack Goblin Gang Electro Dragon Ice Wizard Bandit Fisherman Ram Rider
Lumberjack
Goblin Gang Electro Dragon Ice Wizard Bandit Lumberjack
Ram Rider Goblin Gang Electro Dragon Ice Wizard
Electro Dragon Bandit Ram Rider
Goblin Gang Ice Wizard Fisherman Lumberjack
Goblin Gang Ice Wizard Bandit Fisherman Lumberjack
Goblin Gang Ice Wizard Electro Dragon Bandit Fisherman Lumberjack Ram Rider
Goblin Gang Electro Dragon Ice Wizard Ram Rider
Lumberjack Goblin Gang Electro Dragon Ice Wizard Bandit Ram Rider
Goblin Gang Electro Dragon Lumberjack
Goblin Gang Bandit Lumberjack Ram Rider
Goblin Gang Bandit Fisherman Lumberjack Ram Rider
Goblin Gang Electro Dragon Fisherman Lumberjack
Goblin Gang Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider
Electro Dragon Ice Wizard Bandit Fisherman Lumberjack Ram Rider
Fisherman Lumberjack Ram Rider
Goblin Gang Electro Dragon Bandit Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Bandit Fisherman
Bandit Goblin Gang Electro Dragon Fisherman Lumberjack
Goblin Gang Bandit Lumberjack Electro Dragon Fisherman Ram Rider
Goblin Gang Lumberjack Bandit Fisherman Ram Rider
Goblin Gang Bandit Fisherman Lumberjack Ram Rider
Goblin Gang Electro Dragon Ice Wizard Ram Rider
Goblin Gang Ice Wizard Bandit Lumberjack Ram Rider
Fisherman Lumberjack
Electro Dragon Bandit
Goblin Gang
Electro Dragon Lumberjack
Goblin Gang Bandit Lumberjack Ram Rider
Electro Dragon
Goblin Gang Electro Dragon Fisherman Lumberjack
Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Bandit
Electro Dragon Ice Wizard Bandit Fisherman Ram Rider
Electro Dragon Bandit
Electro Dragon Ice Wizard Ram Rider
Electro Dragon Ice Wizard Ram Rider
Electro Dragon Bandit Fisherman Ram Rider
Goblin Gang Electro Dragon Fisherman Lumberjack
Electro Dragon Bandit Fisherman Ram Rider
Electro Dragon
Bandit Fisherman
Electro Dragon Bandit Fisherman
Fisherman
Electro Dragon Bandit
Electro Dragon Bandit
Fisherman
Electro Dragon Bandit Fisherman
Electro Dragon
Fisherman
Electro Dragon
Electro Dragon Ice Wizard
Fisherman
Electro Dragon Ice Wizard Bandit Fisherman Ram Rider
Electro Dragon Bandit Fisherman Ram Rider
Bandit Fisherman
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon Bandit
Electro Dragon
Goblin Gang Electro Dragon Bandit
Electro Dragon Ice Wizard Ram Rider
Goblin Gang Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon Bandit

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