My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Elixir Golem Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Elixir Golem Bomb Tower Executioner Giant Skeleton Magic Archer
The Log
Goblin Gang Dart Goblin Elixir Golem Hog Rider Giant Skeleton
Earthquake
Goblin Gang Elixir Golem Bomb Tower Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Elixir Golem Hog Rider Executioner Giant Skeleton Magic Archer
Fireball
Goblin Gang Dart Goblin Elixir Golem Bomb Tower Hog Rider Executioner Magic Archer
Poison
Goblin Gang Dart Goblin Elixir Golem Bomb Tower Executioner Magic Archer
Lightning
Bomb Tower Executioner Magic Archer
Rocket
Bomb Tower Hog Rider Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Elixir Golem Bomb Tower Hog Rider Magic Archer Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Elixir Golem Bomb Tower

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Elixir Golem Giant Skeleton
Dart Goblin
Goblin Gang Elixir Golem Hog Rider Giant Skeleton
Elixir Golem
Goblin Gang Dart Goblin Hog Rider Executioner Magic Archer
Bomb Tower
Hog Rider
Goblin Gang Dart Goblin Elixir Golem Executioner Giant Skeleton Magic Archer
Executioner
Elixir Golem Hog Rider
Giant Skeleton
Goblin Gang Dart Goblin Hog Rider Magic Archer
Magic Archer
Elixir Golem Hog Rider Giant Skeleton

Defense Synergies 0 10

Goblin Gang
Dart Goblin Bomb Tower Giant Skeleton Magic Archer
Dart Goblin
Goblin Gang Bomb Tower Giant Skeleton Magic Archer
Elixir Golem
Bomb Tower
Goblin Gang Dart Goblin Magic Archer
Hog Rider
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Executioner Magic Archer
Magic Archer
Goblin Gang Dart Goblin Bomb Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer
Bomb Tower Goblin Gang Dart Goblin Executioner
Goblin Gang Bomb Tower Dart Goblin Executioner Giant Skeleton
Bomb Tower Goblin Gang Dart Goblin
Bomb Tower Giant Skeleton
Goblin Gang Dart Goblin Bomb Tower Executioner Magic Archer
Dart Goblin Goblin Gang Bomb Tower Executioner Magic Archer
Dart Goblin Bomb Tower Giant Skeleton Magic Archer
Goblin Gang Bomb Tower
Goblin Gang Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Executioner Bomb Tower Giant Skeleton Magic Archer
Executioner Goblin Gang Dart Goblin Magic Archer
Bomb Tower Goblin Gang Giant Skeleton
Bomb Tower Executioner Goblin Gang Dart Goblin Magic Archer
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang
Bomb Tower Goblin Gang Executioner
Bomb Tower Goblin Gang Dart Goblin Executioner Magic Archer
Bomb Tower Executioner Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Bomb Tower
Goblin Gang Dart Goblin Bomb Tower Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Bomb Tower Executioner Magic Archer
Goblin Gang Giant Skeleton Bomb Tower
Goblin Gang Giant Skeleton
Giant Skeleton Goblin Gang Executioner
Executioner Goblin Gang Dart Goblin Bomb Tower Magic Archer
Goblin Gang Dart Goblin Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Bomb Tower Magic Archer
Goblin Gang Dart Goblin
Dart Goblin Bomb Tower Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Bomb Tower Executioner
Dart Goblin Bomb Tower Executioner Magic Archer
Goblin Gang Dart Goblin Bomb Tower Executioner Giant Skeleton Magic Archer
Executioner Dart Goblin Bomb Tower Giant Skeleton Magic Archer
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Giant Skeleton
Dart Goblin Executioner Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Giant Skeleton
Executioner Magic Archer
Executioner Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin
Goblin Gang
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer Dart Goblin Executioner
Dart Goblin Executioner Magic Archer
Dart Goblin Magic Archer
Giant Skeleton Magic Archer
Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Goblin Gang Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Giant Skeleton
Dart Goblin Executioner
Goblin Gang Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Giant Skeleton Magic Archer
Dart Goblin

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