My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Skeleton Army
Giant Snowball
Goblin Gang Barbarians Dart Goblin Guards Skeleton Army
Zap
Goblin Gang Dart Goblin Guards Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Bomb Tower Guards Skeleton Army Executioner
The Log
Goblin Gang Barbarians Dart Goblin Guards Skeleton Army
Earthquake
Goblin Gang Barbarians Bomb Tower Guards Skeleton Army
Arrows
Goblin Gang Dart Goblin Guards Skeleton Army
Royal Delivery
Goblin Gang Barbarians Dart Goblin Guards Skeleton Army Executioner
Fireball
Goblin Gang Barbarians Dart Goblin Bomb Tower Skeleton Army Executioner
Poison
Goblin Gang Barbarians Dart Goblin Bomb Tower Guards Skeleton Army Executioner
Lightning
Bomb Tower Executioner
Rocket
Barbarians Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Guards Skeleton Army Fireball Bomb Tower Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Guards Skeleton Army

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin
Barbarians
Dart Goblin
Goblin Gang
Fireball
Bomb Tower
Guards
Skeleton Army
Executioner

Defense Synergies 0 14

Goblin Gang
Barbarians Dart Goblin Bomb Tower Guards Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Dart Goblin
Goblin Gang Bomb Tower Guards Skeleton Army
Fireball
Bomb Tower
Bomb Tower
Goblin Gang Dart Goblin Fireball Skeleton Army
Guards
Goblin Gang Dart Goblin Skeleton Army Executioner
Skeleton Army
Goblin Gang Barbarians Dart Goblin Bomb Tower Guards Executioner
Executioner
Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Executioner
Barbarians Bomb Tower Skeleton Army Goblin Gang Dart Goblin Executioner
Goblin Gang Barbarians Bomb Tower Skeleton Army Dart Goblin Executioner
Barbarians Bomb Tower Skeleton Army Goblin Gang Dart Goblin Guards
Barbarians Fireball Bomb Tower Skeleton Army
Goblin Gang Fireball Skeleton Army Dart Goblin Bomb Tower Guards Executioner
Dart Goblin Goblin Gang Fireball Bomb Tower Executioner
Barbarians Dart Goblin Fireball Bomb Tower
Barbarians Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Guards Skeleton Army Barbarians Dart Goblin
Goblin Gang Barbarians Dart Goblin Guards Skeleton Army Executioner Fireball Bomb Tower
Executioner Goblin Gang Dart Goblin Fireball
Barbarians Bomb Tower Skeleton Army Goblin Gang Fireball Guards
Fireball Bomb Tower Skeleton Army Executioner Goblin Gang Barbarians Dart Goblin Guards
Barbarians Skeleton Army Goblin Gang Bomb Tower
Barbarians Bomb Tower Skeleton Army Goblin Gang Fireball
Barbarians Bomb Tower Goblin Gang Fireball Skeleton Army Executioner
Fireball Bomb Tower Goblin Gang Barbarians Dart Goblin Guards Skeleton Army Executioner
Bomb Tower Executioner Barbarians Dart Goblin Fireball Guards
Barbarians Dart Goblin Bomb Tower
Goblin Gang Skeleton Army Barbarians Dart Goblin Fireball Bomb Tower Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Skeleton Army Fireball
Fireball Goblin Gang Bomb Tower Executioner
Goblin Gang Barbarians Guards Skeleton Army Bomb Tower
Goblin Gang Guards Skeleton Army Barbarians Fireball
Barbarians Goblin Gang Guards Skeleton Army Executioner
Fireball Executioner Goblin Gang Dart Goblin Bomb Tower
Goblin Gang Guards Skeleton Army Barbarians Dart Goblin Fireball Bomb Tower
Barbarians Bomb Tower Skeleton Army
Barbarians Fireball Bomb Tower Skeleton Army
Goblin Gang Barbarians Dart Goblin Guards Skeleton Army
Barbarians Dart Goblin Bomb Tower Guards
Skeleton Army Barbarians Fireball Guards
Barbarians Skeleton Army Goblin Gang Fireball Bomb Tower Guards Executioner
Barbarians Dart Goblin Fireball Bomb Tower Skeleton Army Executioner
Goblin Gang Barbarians Guards Skeleton Army Dart Goblin Fireball Bomb Tower Executioner
Executioner Barbarians Dart Goblin Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards
Fireball Dart Goblin Executioner
Dart Goblin Fireball
Barbarians Dart Goblin Fireball Guards
Fireball Executioner
Fireball Executioner Dart Goblin
Dart Goblin Executioner
Fireball Dart Goblin Executioner
Fireball Dart Goblin
Goblin Gang Fireball Guards
Dart Goblin Fireball
Fireball Dart Goblin Executioner
Dart Goblin Fireball Executioner
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner
Fireball
Dart Goblin Fireball Executioner
Dart Goblin Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Executioner
Fireball Dart Goblin Executioner
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Executioner
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball
Fireball
Fireball
Goblin Gang Barbarians Dart Goblin Fireball Guards Skeleton Army
Fireball Dart Goblin Executioner
Fireball
Fireball Goblin Gang Dart Goblin Executioner
Dart Goblin Fireball Executioner
Fireball
Dart Goblin Executioner
Goblin Gang Dart Goblin Fireball Guards
Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner

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