My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Miner
Giant Snowball
Mega Minion Royal Hogs Skeleton Army Miner
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Rascals Royal Hogs Skeleton Army Ice Wizard Royal Ghost
The Log
Rascals Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Rascals Royal Hogs Skeleton Army
Royal Delivery
Rascals Mega Minion Royal Hogs Skeleton Army Miner Ice Wizard Royal Ghost
Fireball
Rascals Mega Minion Royal Hogs Skeleton Army Ice Wizard
Poison
Rascals Mega Minion Royal Hogs Skeleton Army Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Poison Miner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Miner Ice Wizard Royal Ghost Poison Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Skeleton Army Miner Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Miner
Mega Minion
Rascals Poison Miner
Royal Hogs
Poison
Skeleton Army
Poison
Miner Mega Minion Royal Hogs Royal Ghost
Miner
Poison Rascals Mega Minion Royal Ghost
Ice Wizard
Royal Ghost
Poison Miner

Defense Synergies 0 5

Rascals
Mega Minion
Skeleton Army Miner Ice Wizard
Royal Hogs
Skeleton Army
Mega Minion Ice Wizard
Poison
Ice Wizard
Miner
Mega Minion
Ice Wizard
Mega Minion Skeleton Army Poison
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Skeleton Army Rascals Mega Minion Ice Wizard
Skeleton Army Rascals Mega Minion Ice Wizard
Skeleton Army Rascals Mega Minion Ice Wizard
Skeleton Army Poison
Skeleton Army Rascals Mega Minion Ice Wizard Royal Ghost
Mega Minion Rascals Poison Ice Wizard
Rascals Poison
Rascals Skeleton Army Ice Wizard
Skeleton Army Rascals Miner Ice Wizard Royal Ghost
Skeleton Army Poison Ice Wizard Rascals Mega Minion Royal Ghost
Mega Minion Rascals Poison Ice Wizard
Skeleton Army Rascals Ice Wizard
Skeleton Army Rascals Mega Minion Poison Royal Ghost
Skeleton Army Rascals
Skeleton Army Rascals
Rascals Skeleton Army Poison
Rascals Mega Minion Skeleton Army Ice Wizard Royal Ghost
Poison Rascals Mega Minion Ice Wizard Royal Ghost
Rascals Skeleton Army Royal Ghost Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Royal Ghost
Poison Mega Minion Miner Royal Ghost
Skeleton Army Rascals
Skeleton Army Rascals
Rascals Skeleton Army
Poison Rascals Ice Wizard
Rascals Skeleton Army Mega Minion Ice Wizard
Rascals Skeleton Army
Mega Minion Skeleton Army Poison
Mega Minion Skeleton Army
Rascals Mega Minion
Skeleton Army Poison
Rascals Skeleton Army
Rascals Skeleton Army
Rascals Skeleton Army Mega Minion Poison
Poison Rascals Mega Minion Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Royal Ghost
Poison Miner Ice Wizard Royal Ghost
Poison Miner
Rascals Poison
Poison
Poison Mega Minion Ice Wizard
Poison
Poison Ice Wizard
Poison Miner
Poison
Poison Miner
Poison
Poison Miner
Poison
Poison
Poison
Poison
Poison
Mega Minion Poison
Poison Miner
Poison
Poison
Poison
Poison Ice Wizard
Mega Minion
Poison Miner Ice Wizard Royal Ghost
Poison Miner
Poison Miner
Poison Ice Wizard
Mega Minion Poison
Mega Minion
Poison Miner
Poison
Poison
Skeleton Army
Poison Mega Minion Ice Wizard
Poison Miner Rascals Mega Minion
Poison
Poison
Mega Minion
Rascals Poison
Poison
Poison Miner Royal Ghost

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