My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Electro Dragon Electro Giant Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Firecracker Tesla Zappies Royal Ghost Electro Wizard Sparky
The Log
Firecracker Zappies Sparky
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Electro Dragon Royal Ghost Electro Wizard Sparky
Fireball
Firecracker Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Firecracker Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Electro Giant Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Tesla Zappies Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Tesla Zappies

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Sparky
Tesla
Zappies
Firecracker Electro Dragon Royal Ghost
Electro Dragon
Zappies Sparky
Electro Giant
Sparky
Royal Ghost
Zappies Electro Wizard
Electro Wizard
Royal Ghost Sparky
Sparky
Firecracker Electro Dragon Electro Giant Electro Wizard

Defense Synergies 0 10

Firecracker
Tesla Zappies Electro Dragon Electro Wizard
Tesla
Firecracker Zappies Electro Wizard
Zappies
Firecracker Tesla Electro Giant Electro Wizard
Electro Dragon
Firecracker Electro Wizard
Electro Giant
Zappies
Royal Ghost
Electro Wizard
Electro Wizard
Firecracker Tesla Zappies Electro Dragon Royal Ghost
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Electro Dragon Electro Wizard Sparky
Sparky Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Sparky Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Sparky
Firecracker Tesla Zappies Electro Dragon Royal Ghost Electro Wizard
Tesla Electro Wizard Firecracker Zappies Electro Dragon
Tesla Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Zappies Sparky
Firecracker Tesla Zappies Royal Ghost Electro Wizard Sparky
Electro Wizard Firecracker Tesla Zappies Electro Dragon Electro Giant Royal Ghost
Tesla Firecracker Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Sparky Firecracker Tesla Zappies Electro Dragon Royal Ghost Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Electro Giant Electro Wizard Sparky
Tesla Sparky Firecracker Zappies Electro Dragon Electro Wizard
Tesla Firecracker Zappies Electro Dragon Royal Ghost Electro Wizard
Firecracker Tesla Zappies Electro Dragon Royal Ghost Electro Wizard
Sparky Tesla Zappies Electro Wizard
Royal Ghost Firecracker Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant Royal Ghost Electro Wizard Sparky
Electro Wizard Firecracker Tesla Electro Dragon Royal Ghost
Zappies Electro Dragon Electro Wizard Sparky
Tesla Zappies Electro Wizard Sparky
Tesla Zappies Sparky
Firecracker Electro Giant Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Sparky
Electro Dragon Electro Wizard Firecracker Zappies Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Electro Giant Electro Wizard
Tesla Zappies Sparky
Firecracker Tesla Zappies Electro Dragon Electro Giant Sparky
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Firecracker
Firecracker Tesla Zappies Electro Dragon Electro Giant Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Royal Ghost Sparky
Firecracker Electro Dragon Royal Ghost Electro Wizard
Electro Dragon Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Electro Giant Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Sparky
Sparky
Firecracker Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon Electro Giant
Sparky
Sparky
Electro Dragon
Firecracker Electro Giant Electro Dragon Sparky
Firecracker Electro Dragon Royal Ghost Electro Wizard Sparky
Electro Dragon Sparky
Firecracker Sparky
Firecracker Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Firecracker Zappies Electro Giant
Sparky
Electro Dragon Sparky
Firecracker Zappies Electro Dragon Electro Wizard Sparky
Sparky
Firecracker Sparky
Electro Wizard Zappies Electro Dragon
Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon
Electro Giant Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Electro Giant Firecracker Zappies Electro Wizard Sparky
Firecracker Zappies Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Giant Royal Ghost Electro Wizard Sparky

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