My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush P.E.K.K.A Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Bandit Ram Rider
Giant Snowball
Guards Skeleton Army Ram Rider
Zap
Firecracker Guards Skeleton Army Bandit Ram Rider
Barbarian Barrel
Firecracker Guards Skeleton Army Bandit
The Log
Firecracker Suspicious Bush Guards Skeleton Army Bandit Ram Rider
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Suspicious Bush Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army P.E.K.K.A Bandit Ram Rider
Fireball
Firecracker Suspicious Bush Skeleton Army Bandit Ram Rider
Poison
Firecracker Suspicious Bush Guards Skeleton Army
Lightning
Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Guards Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Firecracker Guards Skeleton Army Bandit Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Firecracker Guards Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Bandit Ram Rider Mega Knight
Suspicious Bush
Guards
Bandit Ram Rider
Skeleton Army
P.E.K.K.A
Firecracker Ram Rider
Bandit
Firecracker Guards Ram Rider Mega Knight
Ram Rider
Firecracker Guards P.E.K.K.A Bandit Mega Knight
Mega Knight
Firecracker Bandit Ram Rider

Defense Synergies 0 9

Firecracker
Guards Skeleton Army P.E.K.K.A Bandit Mega Knight
Suspicious Bush
Guards
Firecracker Skeleton Army
Skeleton Army
Firecracker Guards Bandit
P.E.K.K.A
Firecracker
Bandit
Firecracker Skeleton Army Ram Rider Mega Knight
Ram Rider
Bandit
Mega Knight
Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Skeleton Army P.E.K.K.A Firecracker Bandit Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Ram Rider Mega Knight Bandit
Skeleton Army P.E.K.K.A Firecracker Guards Bandit Ram Rider Mega Knight
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Firecracker Guards Bandit Mega Knight
Ram Rider Firecracker
P.E.K.K.A Bandit Ram Rider Mega Knight
P.E.K.K.A Skeleton Army
Guards Skeleton Army Firecracker Bandit Mega Knight
Guards Skeleton Army Firecracker Bandit Ram Rider Mega Knight
Firecracker Ram Rider
Skeleton Army P.E.K.K.A Mega Knight Guards Bandit Ram Rider
Skeleton Army Mega Knight Firecracker Guards P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Bandit Ram Rider Mega Knight
Mega Knight Firecracker Skeleton Army P.E.K.K.A
Mega Knight Firecracker Guards Skeleton Army Bandit Ram Rider
Firecracker Guards Bandit Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Skeleton Army Mega Knight Firecracker Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight P.E.K.K.A Bandit
Bandit Firecracker Mega Knight
Guards Skeleton Army P.E.K.K.A Bandit Mega Knight Ram Rider
Guards Skeleton Army P.E.K.K.A Mega Knight Bandit Ram Rider
P.E.K.K.A Guards Skeleton Army Bandit Ram Rider Mega Knight
Firecracker Ram Rider
Guards Skeleton Army P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Firecracker Skeleton Army Bandit
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Mega Knight Guards
Skeleton Army P.E.K.K.A Mega Knight Guards
Skeleton Army P.E.K.K.A Mega Knight Guards Bandit Ram Rider
Firecracker Skeleton Army Mega Knight
Guards Skeleton Army Firecracker P.E.K.K.A
Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker Guards
Firecracker Mega Knight
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Guards
Firecracker Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker Bandit Ram Rider
Bandit Ram Rider Mega Knight
Firecracker Bandit
Firecracker
Firecracker Guards
Bandit Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Guards Skeleton Army Bandit
Firecracker Ram Rider
Firecracker Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards
Firecracker
Firecracker Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: