My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Suspicious Bush Bowler Executioner Bandit Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Bandit Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Rascals Executioner Bandit Magic Archer
The Log
Firecracker Rascals Suspicious Bush Bandit
Earthquake
Firecracker
Arrows
Firecracker Rascals Suspicious Bush
Royal Delivery
Firecracker Rascals Bowler Executioner Bandit Magic Archer Boss Bandit
Fireball
Firecracker Rascals Suspicious Bush Bowler Executioner Bandit Magic Archer Boss Bandit
Poison
Firecracker Rascals Suspicious Bush Executioner Magic Archer Boss Bandit
Lightning
Bowler Executioner Bandit Magic Archer Boss Bandit
Rocket
Rascals Bowler Executioner Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Bowler Executioner Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Firecracker Bandit Magic Archer Rascals Bowler Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Firecracker Bandit Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Bowler Bandit
Rascals
Firecracker Bandit Magic Archer
Suspicious Bush
Bowler
Firecracker Executioner Magic Archer
Executioner
Bowler Bandit
Bandit
Firecracker Rascals Executioner Magic Archer
Magic Archer
Rascals Bowler Bandit
Boss Bandit

Defense Synergies 0 5

Firecracker
Rascals Bandit
Rascals
Firecracker
Suspicious Bush
Bowler
Bandit
Executioner
Bandit
Bandit
Firecracker Bowler Executioner Magic Archer
Magic Archer
Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner Magic Archer
Firecracker Rascals Executioner Bandit
Bowler Rascals Executioner Bandit
Firecracker Rascals Bowler Bandit
Firecracker Bowler
Bowler Firecracker Rascals Executioner Bandit Magic Archer
Firecracker Rascals Executioner Magic Archer
Bowler Rascals Bandit Magic Archer
Rascals
Firecracker Rascals Bowler Bandit
Executioner Firecracker Rascals Bowler Bandit Magic Archer
Executioner Firecracker Rascals Magic Archer
Bowler Rascals Bandit
Bowler Executioner Firecracker Rascals Magic Archer
Rascals Bandit
Rascals Bowler Bandit
Firecracker Rascals Bowler Executioner
Firecracker Rascals Bowler Executioner Bandit Magic Archer
Executioner Firecracker Rascals Bowler Bandit Magic Archer
Rascals Bowler Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Bowler Bandit
Bandit Firecracker Bowler Executioner Magic Archer
Bandit Rascals Bowler
Bowler Rascals Bandit
Rascals Bowler Executioner Bandit
Firecracker Executioner Rascals Magic Archer
Rascals Bowler Bandit
Rascals
Firecracker Bandit Magic Archer
Rascals Bowler
Bowler
Rascals Bowler Executioner Bandit
Firecracker Rascals Bowler Executioner Magic Archer
Rascals Firecracker Bowler Executioner Magic Archer
Bowler Executioner Firecracker Rascals Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rascals Bandit
Firecracker Bowler Executioner Bandit Magic Archer
Bandit Magic Archer
Firecracker Rascals
Executioner Firecracker Bowler Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Bandit
Bowler
Firecracker Bowler Bandit Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bowler Executioner Bandit Magic Archer
Magic Archer Firecracker Bowler Executioner Bandit
Firecracker Bowler Executioner Bandit Magic Archer
Firecracker Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Bandit Magic Archer
Bowler Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Executioner Magic Archer
Firecracker
Bowler
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Bandit Magic Archer
Firecracker Executioner Magic Archer
Firecracker Rascals Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Executioner
Firecracker Rascals Bowler Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Bandit Magic Archer
Firecracker Bowler

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