My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Zappies Witch Golem Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Zappies Witch
Zap
Firecracker Royal Giant Zappies Witch Sparky
Barbarian Barrel
Firecracker Zappies Witch Sparky
The Log
Firecracker Royal Giant Zappies Witch Sparky
Earthquake
Firecracker Zappies Witch
Arrows
Firecracker Zappies Witch
Royal Delivery
Firecracker Zappies Witch Sparky
Fireball
Firecracker Zappies Witch Sparky
Poison
Firecracker Zappies Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Zappies Golden Knight Witch Royal Giant Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Zappies Golden Knight

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Zappies Tornado Golem Sparky
Royal Giant
Firecracker Zappies Tornado Witch Sparky
Zappies
Firecracker Royal Giant Golem
Tornado
Sparky Firecracker Royal Giant Witch Golem
Witch
Royal Giant Tornado Golem
Golem
Firecracker Zappies Tornado Witch Sparky Golden Knight
Sparky
Tornado Firecracker Royal Giant Golem Golden Knight
Golden Knight
Golem Sparky

Defense Synergies 1 8

Firecracker
Zappies Tornado Golden Knight
Royal Giant
Zappies
Firecracker Tornado Golden Knight
Tornado
Sparky Firecracker Zappies Witch Sparky
Witch
Tornado
Golem
Sparky
Tornado Tornado Golden Knight
Golden Knight
Firecracker Zappies Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Sparky Golden Knight
Sparky Firecracker Zappies Witch
Tornado Witch Sparky Zappies
Witch Sparky Firecracker Zappies
Firecracker Tornado Sparky
Tornado Firecracker Zappies
Tornado Firecracker Zappies Witch
Sparky Golden Knight
Zappies Witch Sparky Tornado
Tornado Firecracker Zappies Sparky
Witch Firecracker Zappies Tornado
Firecracker Zappies Tornado Witch
Sparky Zappies Witch
Sparky Firecracker Zappies Tornado Witch Golden Knight
Sparky Zappies
Tornado Zappies Sparky
Sparky Firecracker Zappies Tornado Witch
Firecracker Zappies Tornado Witch Golden Knight
Tornado Witch Firecracker Zappies
Sparky Zappies Tornado
Firecracker Zappies Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Witch Sparky
Firecracker
Zappies Witch Sparky Golden Knight
Zappies Tornado Sparky
Zappies Witch Sparky
Firecracker Zappies Tornado Witch
Sparky Zappies Witch
Zappies Sparky
Firecracker Zappies Tornado Witch Sparky
Witch Zappies Sparky
Zappies Witch Sparky Golden Knight
Tornado
Zappies Witch Sparky Golden Knight
Firecracker Zappies Witch Sparky
Zappies Witch Sparky Firecracker Tornado Golden Knight
Firecracker Zappies Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Tornado Golden Knight
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Tornado Witch
Firecracker Tornado Witch Sparky
Firecracker Tornado
Firecracker Tornado Golden Knight
Tornado Sparky
Firecracker Tornado Sparky Golden Knight
Firecracker Tornado
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Witch Sparky Golden Knight
Firecracker Sparky
Tornado Sparky
Sparky
Firecracker Sparky
Firecracker Tornado Witch Golden Knight
Sparky
Tornado
Tornado Sparky
Firecracker Tornado Witch Sparky
Witch
Firecracker Tornado Witch Sparky Golden Knight
Tornado Witch Sparky Golden Knight
Firecracker Tornado Sparky Golden Knight
Firecracker Tornado Witch Sparky
Firecracker Zappies Witch
Sparky
Sparky
Firecracker Zappies Sparky
Sparky
Firecracker Sparky
Zappies Witch
Firecracker Zappies Tornado Witch
Firecracker Sparky
Firecracker
Tornado Sparky
Firecracker Sparky
Firecracker Zappies Tornado Witch Sparky Golden Knight
Firecracker Zappies Tornado Witch
Firecracker Tornado Witch Sparky Golden Knight

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