My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch Bandit Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch Bandit
Barbarian Barrel
Firecracker Wizard Witch Bandit
The Log
Firecracker Royal Giant Mini P.E.K.K.A Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch Bandit
Fireball
Firecracker Wizard Witch Bandit
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Bandit Monk
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mini P.E.K.K.A Wizard Witch Monk Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Bandit Mini P.E.K.K.A Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Bandit Mega Knight Monk
Royal Giant
Firecracker Wizard Witch Bandit Monk
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Bandit Mega Knight
Witch
Royal Giant Bandit Mega Knight
Bandit
Firecracker Royal Giant Wizard Witch Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Witch Bandit
Monk
Firecracker Royal Giant

Defense Synergies 0 10

Firecracker
Mini P.E.K.K.A Bandit Mega Knight
Royal Giant
Mini P.E.K.K.A
Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Witch
Mini P.E.K.K.A Bandit Mega Knight
Bandit
Firecracker Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Witch Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker Witch Bandit Mega Knight Monk
Mini P.E.K.K.A Witch Mega Knight Bandit
Mini P.E.K.K.A Witch Firecracker Bandit Mega Knight Monk
Firecracker Mini P.E.K.K.A Mega Knight Monk
Firecracker Bandit Mega Knight
Firecracker Wizard Witch
Bandit Mega Knight Monk
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Bandit Mega Knight
Witch Firecracker Wizard Bandit Mega Knight
Firecracker Wizard Witch
Mini P.E.K.K.A Mega Knight Wizard Witch Bandit
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit Mega Knight
Monk Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Firecracker Wizard Witch Bandit
Wizard Witch Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bandit
Bandit Firecracker Mini P.E.K.K.A Wizard Mega Knight Monk
Bandit Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bandit Monk
Mini P.E.K.K.A Witch Bandit Mega Knight
Firecracker Wizard Witch Monk
Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch Bandit Monk
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Monk
Mini P.E.K.K.A Mega Knight Wizard Witch Bandit
Wizard Firecracker Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Monk
Mega Knight Firecracker Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Monk
Firecracker Monk Bandit
Bandit
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch Monk
Firecracker Wizard Witch
Firecracker Wizard
Monk Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Monk Wizard Bandit
Monk Firecracker Wizard
Firecracker Bandit
Firecracker Bandit Monk
Firecracker
Firecracker Wizard Witch Bandit
Firecracker Wizard Bandit Mega Knight
Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Bandit Mega Knight Monk
Firecracker Wizard Witch Mega Knight Monk
Mega Knight Monk
Wizard
Monk
Monk
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Bandit Monk
Wizard Witch Bandit Mega Knight Monk
Firecracker Bandit
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Firecracker Monk
Mega Knight
Firecracker Wizard Monk
Witch Bandit
Firecracker Wizard Witch Monk
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Monk
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Bandit Mega Knight Monk

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