My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton Sparky
Giant Snowball
Guards Clone
Zap
Firecracker Guards Clone Sparky
Barbarian Barrel
Firecracker Guards Clone Giant Skeleton Ice Wizard Sparky
The Log
Firecracker Guards Clone Giant Skeleton Sparky
Earthquake
Firecracker Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Guards Clone Giant Skeleton Ice Wizard Sparky
Fireball
Firecracker Clone Ice Wizard Sparky
Poison
Firecracker Guards Clone Ice Wizard Sparky
Lightning
Ice Golem Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Clone Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Guards Clone Ice Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Giant Skeleton Sparky
Ice Golem
Firecracker Sparky
Guards
Clone The Log
Clone
Giant Skeleton Guards Sparky
Giant Skeleton
Clone Firecracker The Log Ice Wizard Sparky
The Log
Guards Giant Skeleton Sparky
Ice Wizard
Giant Skeleton
Sparky
Firecracker Ice Golem Clone Giant Skeleton The Log

Defense Synergies 2 16

Firecracker
Ice Golem The Log Guards Giant Skeleton Ice Wizard
Ice Golem
Firecracker Guards Giant Skeleton The Log Ice Wizard Sparky
Guards
Firecracker Ice Golem Giant Skeleton The Log Ice Wizard Sparky
Clone
Giant Skeleton
Firecracker Ice Golem Guards The Log Ice Wizard
The Log
Firecracker Ice Golem Guards Giant Skeleton Ice Wizard Sparky
Ice Wizard
Firecracker Ice Golem Guards Giant Skeleton The Log
Sparky
Ice Golem Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Sparky
Sparky Firecracker The Log Ice Wizard
Sparky Giant Skeleton Ice Wizard
Sparky Firecracker Guards Ice Wizard
Firecracker Giant Skeleton The Log Sparky
The Log Firecracker Guards Ice Wizard
Firecracker Ice Wizard
Ice Golem Giant Skeleton The Log Sparky
Sparky Ice Wizard
Guards Firecracker Ice Golem Giant Skeleton Ice Wizard Sparky
Guards Ice Wizard Firecracker Ice Golem Giant Skeleton The Log
Firecracker Ice Wizard
Sparky Guards Giant Skeleton The Log Ice Wizard
Sparky Firecracker Guards The Log
Sparky
The Log Sparky
Sparky Firecracker
Firecracker Guards The Log Ice Wizard
The Log Firecracker Ice Golem Guards Giant Skeleton Ice Wizard
Sparky
Firecracker Guards Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Giant Skeleton Sparky
Firecracker Ice Golem The Log
Guards Giant Skeleton Ice Golem The Log Sparky
Guards Giant Skeleton Ice Golem The Log Sparky
Giant Skeleton Guards Sparky
Firecracker Ice Golem Ice Wizard
Guards Sparky Ice Golem Giant Skeleton Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Firecracker Ice Golem The Log Sparky
Guards Sparky
Guards Giant Skeleton Sparky
Guards Giant Skeleton The Log
Giant Skeleton Ice Golem Guards Sparky
Firecracker Sparky
Guards Sparky Firecracker Ice Golem Giant Skeleton The Log
Firecracker Ice Golem Giant Skeleton The Log Ice Wizard Sparky
Ice Wizard
Ice Wizard
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Guards Giant Skeleton The Log Sparky
Firecracker The Log Ice Wizard
Giant Skeleton The Log Sparky
Firecracker Ice Golem Guards Giant Skeleton The Log Sparky
Firecracker The Log Sparky
Firecracker Ice Golem Ice Wizard
Firecracker The Log Sparky
The Log Firecracker Ice Golem Ice Wizard
The Log Firecracker
Guards Sparky
Firecracker The Log Sparky
Firecracker
Firecracker Ice Golem The Log Sparky
Firecracker
Firecracker Ice Golem The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Firecracker The Log Sparky
Firecracker The Log
Giant Skeleton The Log Sparky
The Log Sparky
The Log
Firecracker Ice Golem The Log Ice Wizard Sparky
Firecracker The Log Ice Wizard Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Ice Golem Ice Wizard Sparky
Firecracker Guards
Sparky
The Log Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker The Log Sparky
Guards
Firecracker Ice Wizard
The Log
Firecracker Sparky
The Log Firecracker Ice Golem
Giant Skeleton Sparky
Firecracker Sparky
Firecracker Guards Giant Skeleton The Log Sparky
Firecracker
Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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