My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Zappies Electro Giant Royal Ghost Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Night Witch
Giant Snowball
Zappies Fisherman Night Witch
Zap
Firecracker Zappies Fisherman Night Witch
Barbarian Barrel
Firecracker Elixir Golem Zappies Royal Ghost Night Witch
The Log
Firecracker Elixir Golem Zappies Fisherman
Earthquake
Firecracker Elixir Golem Zappies
Arrows
Firecracker Zappies Night Witch
Royal Delivery
Firecracker Elixir Golem Zappies Royal Ghost Fisherman Night Witch
Fireball
Firecracker Elixir Golem Zappies Fisherman Night Witch
Poison
Firecracker Elixir Golem Zappies Fisherman Night Witch
Lightning
Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Electro Giant Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Royal Ghost Fisherman Zappies Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Zappies Mirror Fisherman
Elixir Golem
Firecracker Night Witch Zappies Mirror Royal Ghost
Zappies
Firecracker Elixir Golem Royal Ghost
Mirror
Electro Giant Firecracker Elixir Golem Royal Ghost Night Witch
Electro Giant
Mirror Fisherman
Royal Ghost
Elixir Golem Zappies Mirror Fisherman
Fisherman
Firecracker Electro Giant Royal Ghost
Night Witch
Elixir Golem Mirror

Defense Synergies 0 9

Firecracker
Zappies Mirror Fisherman Night Witch
Elixir Golem
Zappies
Firecracker Mirror Electro Giant Fisherman
Mirror
Firecracker Zappies Night Witch
Electro Giant
Zappies Fisherman
Royal Ghost
Fisherman
Firecracker Zappies Electro Giant
Night Witch
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies
Firecracker Zappies Fisherman Night Witch
Fisherman Zappies Night Witch
Night Witch Firecracker Zappies Fisherman
Firecracker
Firecracker Zappies Royal Ghost Night Witch
Firecracker Zappies Night Witch
Electro Giant
Zappies Fisherman Night Witch
Firecracker Zappies Royal Ghost Fisherman Night Witch
Firecracker Zappies Electro Giant Royal Ghost Fisherman Night Witch
Firecracker Zappies Night Witch
Night Witch Zappies
Firecracker Zappies Royal Ghost Night Witch
Zappies
Zappies Electro Giant Fisherman
Firecracker Zappies Fisherman Night Witch
Firecracker Zappies Royal Ghost Fisherman Night Witch
Firecracker Zappies Royal Ghost Fisherman
Zappies Fisherman
Royal Ghost Firecracker Zappies Electro Giant Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Giant Royal Ghost Fisherman
Firecracker Royal Ghost Fisherman
Zappies Fisherman
Zappies Fisherman Night Witch
Zappies Fisherman Night Witch
Firecracker Electro Giant Zappies
Zappies Night Witch
Zappies Fisherman
Firecracker Zappies
Zappies
Zappies
Electro Giant
Zappies Night Witch
Firecracker Zappies Electro Giant
Zappies Electro Giant Firecracker Fisherman Night Witch
Firecracker Zappies Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost Fisherman
Firecracker
Firecracker
Firecracker Electro Giant
Firecracker
Firecracker
Firecracker Fisherman
Fisherman Night Witch
Firecracker Fisherman
Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker
Firecracker
Fisherman Night Witch
Firecracker Fisherman
Firecracker Electro Giant
Night Witch
Fisherman
Firecracker Electro Giant
Fisherman
Firecracker Royal Ghost Fisherman
Fisherman
Firecracker Fisherman
Firecracker Electro Giant Night Witch
Firecracker Zappies Electro Giant
Night Witch
Night Witch
Firecracker Zappies
Firecracker
Zappies Night Witch
Firecracker Zappies
Firecracker
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Zappies
Firecracker Zappies
Firecracker Electro Giant Royal Ghost

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