My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Firecracker Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Valkyrie Battle Healer Wizard Skeleton Army Giant Skeleton
Fireball
Firecracker Elixir Golem Battle Healer Wizard Skeleton Army
Poison
Firecracker Elixir Golem Battle Healer Wizard Skeleton Army
Lightning
Valkyrie Battle Healer Wizard
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Healer Skeleton Army Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Valkyrie Battle Healer Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Battle Healer Giant Skeleton
Elixir Golem
Firecracker Battle Healer Poison Wizard
Valkyrie
Firecracker Battle Healer Wizard Giant Skeleton
Battle Healer
Elixir Golem Firecracker Valkyrie Poison Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Skeleton Army
Poison
Elixir Golem Battle Healer Giant Skeleton
Giant Skeleton
Firecracker Valkyrie Battle Healer Wizard Poison

Defense Synergies 1 10

Firecracker
Valkyrie Battle Healer Skeleton Army Giant Skeleton
Elixir Golem
Valkyrie
Firecracker Battle Healer Wizard
Battle Healer
Firecracker Valkyrie Poison Giant Skeleton
Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Wizard Giant Skeleton
Poison
Battle Healer
Giant Skeleton
Firecracker Battle Healer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeleton Army Firecracker Valkyrie Battle Healer
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Battle Healer Skeleton Army Poison Giant Skeleton
Skeleton Army Firecracker Valkyrie
Firecracker Wizard Poison
Valkyrie Battle Healer Poison Giant Skeleton
Skeleton Army
Skeleton Army Firecracker Valkyrie Battle Healer Giant Skeleton
Valkyrie Skeleton Army Poison Firecracker Wizard Giant Skeleton
Firecracker Wizard Poison
Skeleton Army Valkyrie Battle Healer Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Firecracker Poison
Skeleton Army
Skeleton Army
Wizard Firecracker Valkyrie Skeleton Army Poison
Valkyrie Firecracker Battle Healer Wizard Skeleton Army
Valkyrie Wizard Poison Firecracker Battle Healer Giant Skeleton
Valkyrie Wizard Skeleton Army Firecracker Battle Healer Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Battle Healer Giant Skeleton
Poison Firecracker Valkyrie Battle Healer Wizard
Skeleton Army Giant Skeleton Valkyrie Battle Healer
Valkyrie Skeleton Army Giant Skeleton Battle Healer
Giant Skeleton Valkyrie Battle Healer Skeleton Army
Firecracker Wizard Poison
Skeleton Army Valkyrie Battle Healer Giant Skeleton
Giant Skeleton Valkyrie Battle Healer Skeleton Army
Giant Skeleton Firecracker Valkyrie Skeleton Army Poison
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Valkyrie Poison Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Battle Healer Poison Giant Skeleton
Valkyrie Poison Firecracker Battle Healer Wizard Giant Skeleton
Poison
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Giant Skeleton
Firecracker Poison
Poison Giant Skeleton
Firecracker Valkyrie Poison Giant Skeleton
Wizard Poison Firecracker Valkyrie
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Poison
Firecracker Poison Valkyrie Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Firecracker Wizard Poison
Firecracker Valkyrie Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Firecracker Poison Valkyrie Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
Giant Skeleton
Firecracker Wizard Poison
Skeleton Army
Poison Firecracker Wizard
Poison Firecracker Valkyrie Wizard
Firecracker Wizard Poison
Poison Giant Skeleton
Firecracker
Firecracker Poison Giant Skeleton
Firecracker Poison
Poison Firecracker Giant Skeleton
Firecracker Wizard
Poison

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