My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Giant Skeleton Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Sparky
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Sparky
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Executioner Giant Skeleton Ice Wizard Magic Archer Sparky
The Log
Firecracker Dart Goblin Elixir Golem Giant Skeleton Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Elixir Golem Executioner Giant Skeleton Ice Wizard Magic Archer Sparky
Fireball
Firecracker Dart Goblin Elixir Golem Executioner Ice Wizard Magic Archer Sparky
Poison
Firecracker Dart Goblin Elixir Golem Executioner Ice Wizard Magic Archer Sparky
Lightning
Executioner Ice Wizard Magic Archer Sparky
Rocket
Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Ice Wizard Magic Archer Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Elixir Golem Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Giant Skeleton Sparky
Dart Goblin
Firecracker Elixir Golem Giant Skeleton Sparky
Elixir Golem
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer Sparky
Executioner
Elixir Golem
Giant Skeleton
Firecracker Dart Goblin Ice Wizard Magic Archer Sparky
Ice Wizard
Elixir Golem Giant Skeleton
Magic Archer
Elixir Golem Giant Skeleton
Sparky
Firecracker Dart Goblin Elixir Golem Giant Skeleton

Defense Synergies 0 9

Firecracker
Dart Goblin Giant Skeleton Ice Wizard
Dart Goblin
Firecracker Giant Skeleton Ice Wizard Magic Archer
Elixir Golem
Executioner
Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Ice Wizard
Firecracker Dart Goblin Giant Skeleton
Magic Archer
Dart Goblin Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Executioner Magic Archer Sparky
Sparky Firecracker Dart Goblin Executioner Ice Wizard
Sparky Dart Goblin Executioner Giant Skeleton Ice Wizard
Sparky Firecracker Dart Goblin Ice Wizard
Firecracker Giant Skeleton Sparky
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Dart Goblin Firecracker Executioner Ice Wizard Magic Archer
Dart Goblin Giant Skeleton Magic Archer Sparky
Sparky Ice Wizard
Firecracker Dart Goblin Giant Skeleton Ice Wizard Sparky
Dart Goblin Executioner Ice Wizard Firecracker Giant Skeleton Magic Archer
Executioner Firecracker Dart Goblin Ice Wizard Magic Archer
Sparky Giant Skeleton Ice Wizard
Executioner Sparky Firecracker Dart Goblin Magic Archer
Sparky
Sparky
Sparky Firecracker Executioner
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Executioner Firecracker Dart Goblin Giant Skeleton Ice Wizard Magic Archer
Sparky Dart Goblin
Firecracker Dart Goblin Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Firecracker Executioner Magic Archer
Giant Skeleton Sparky
Giant Skeleton Sparky
Giant Skeleton Executioner Sparky
Firecracker Executioner Dart Goblin Ice Wizard Magic Archer
Sparky Dart Goblin Giant Skeleton Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Firecracker Magic Archer Sparky
Dart Goblin Sparky
Dart Goblin Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Executioner Sparky
Firecracker Dart Goblin Executioner Magic Archer Sparky
Sparky Firecracker Dart Goblin Executioner Giant Skeleton Magic Archer
Executioner Firecracker Dart Goblin Giant Skeleton Ice Wizard Magic Archer Sparky
Ice Wizard
Ice Wizard
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Giant Skeleton Sparky
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Dart Goblin Giant Skeleton Magic Archer Sparky
Firecracker Dart Goblin Giant Skeleton Sparky
Executioner Firecracker Magic Archer Sparky
Firecracker Executioner Dart Goblin Ice Wizard Magic Archer
Firecracker Dart Goblin Executioner Magic Archer Sparky
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Magic Archer Sparky
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Magic Archer Sparky
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Sparky
Firecracker Dart Goblin Executioner Magic Archer Sparky
Magic Archer Firecracker Dart Goblin Executioner Sparky
Sparky
Sparky
Firecracker Dart Goblin Executioner Magic Archer Sparky
Firecracker Dart Goblin Magic Archer
Giant Skeleton Magic Archer Sparky
Sparky
Firecracker Executioner Ice Wizard Magic Archer Sparky
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer Sparky
Magic Archer Sparky
Firecracker Dart Goblin Magic Archer Sparky
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer Sparky
Firecracker Dart Goblin
Sparky
Dart Goblin Magic Archer Sparky
Firecracker Magic Archer Sparky
Giant Skeleton Sparky
Firecracker Magic Archer Sparky
Dart Goblin Magic Archer
Firecracker Dart Goblin Executioner Ice Wizard Magic Archer
Firecracker Dart Goblin Executioner Magic Archer Sparky
Firecracker Dart Goblin Executioner Magic Archer
Giant Skeleton Sparky
Firecracker Dart Goblin Executioner Sparky
Firecracker Dart Goblin Giant Skeleton Magic Archer Sparky
Firecracker Dart Goblin Executioner Magic Archer
Firecracker Dart Goblin Executioner Giant Skeleton Magic Archer Sparky
Sparky
Firecracker Dart Goblin Sparky

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