My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Fisherman Night Witch
Giant Snowball
Goblin Barrel Guards Fisherman Night Witch
Zap
Firecracker Goblin Barrel Guards Fisherman Night Witch
Barbarian Barrel
Firecracker Goblin Barrel Guards Night Witch
The Log
Firecracker Goblin Barrel Guards Fisherman
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Night Witch
Royal Delivery
Firecracker Goblin Barrel Guards Fisherman Night Witch
Fireball
Firecracker Goblin Barrel Fisherman Night Witch
Poison
Firecracker Guards Fisherman Night Witch
Lightning
Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Void Fisherman Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Fisherman Mega Knight
Goblin Barrel
Firecracker Guards Mega Knight
Guards
Goblin Barrel The Log
Void
The Log
Guards Fisherman Mega Knight
Fisherman
Firecracker The Log Mega Knight
Night Witch
Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log Fisherman Night Witch

Defense Synergies 2 10

Firecracker
The Log Guards Fisherman Night Witch Mega Knight
Goblin Barrel
Guards
Fisherman Firecracker The Log
Void
The Log
Firecracker Guards Fisherman Night Witch Mega Knight
Fisherman
Guards Firecracker The Log Mega Knight
Night Witch
Firecracker The Log Mega Knight
Mega Knight
Firecracker The Log Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Firecracker The Log Fisherman Night Witch Mega Knight
Fisherman Mega Knight Void Night Witch
Night Witch Firecracker Guards Fisherman Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Night Witch Mega Knight
Firecracker Void Night Witch
Void The Log Mega Knight
Fisherman Night Witch
Guards Firecracker Fisherman Night Witch Mega Knight
Guards Firecracker The Log Fisherman Night Witch Mega Knight
Firecracker Night Witch
Night Witch Mega Knight Guards The Log
Mega Knight Firecracker Guards The Log Night Witch
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Firecracker Fisherman Night Witch
Mega Knight Firecracker Guards The Log Fisherman Night Witch
The Log Firecracker Guards Fisherman Mega Knight
Fisherman
Mega Knight Firecracker Guards The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void Fisherman
Void Firecracker The Log Fisherman Mega Knight
Guards Mega Knight The Log Fisherman
Guards Mega Knight The Log Fisherman Night Witch
Guards Fisherman Night Witch Mega Knight
Firecracker
Guards Void Night Witch
Mega Knight Fisherman
Void Mega Knight Firecracker The Log
Guards
Mega Knight Guards
Mega Knight Guards Void The Log
Mega Knight Guards Night Witch
Firecracker Mega Knight
Guards Firecracker The Log Fisherman Night Witch
Mega Knight Firecracker The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards The Log
Firecracker Void The Log Fisherman
Void The Log
Firecracker Guards Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker Fisherman
Guards Void Fisherman Night Witch
Firecracker Void The Log Fisherman
Void Firecracker
Firecracker Void The Log Fisherman
Firecracker Void Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log Mega Knight
Fisherman Night Witch
Void Firecracker The Log Fisherman Mega Knight
Firecracker The Log Mega Knight
Void The Log Night Witch Mega Knight
Void
Void The Log Fisherman
Void The Log
Firecracker The Log Mega Knight
Fisherman
Firecracker Void The Log Fisherman
Void The Log Fisherman Mega Knight
Void Firecracker The Log Fisherman
Firecracker Night Witch
Firecracker Guards Void
Void Night Witch
Void The Log Night Witch Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Guards Void Night Witch
Firecracker
The Log
Void Firecracker Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Firecracker Guards The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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