My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Dark Prince Prince
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Royal Giant Goblin Barrel Dark Prince Prince
Barbarian Barrel
Firecracker Barbarians Goblin Barrel Dark Prince Ice Wizard
The Log
Firecracker Barbarians Royal Giant Goblin Barrel Dark Prince Prince
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Goblin Barrel Dark Prince Prince Ice Wizard
Fireball
Firecracker Barbarians Goblin Barrel Ice Wizard
Poison
Firecracker Barbarians Ice Wizard
Lightning
Dark Prince Prince Ice Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Ice Wizard Fireball Dark Prince Barbarians Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Ice Wizard Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Barrel Dark Prince Prince
Barbarians
Royal Giant
Firecracker Fireball Goblin Barrel Ice Wizard Dark Prince
Fireball
Royal Giant Dark Prince
Goblin Barrel
Royal Giant Dark Prince Prince Firecracker Ice Wizard
Dark Prince
Goblin Barrel Prince Firecracker Royal Giant Fireball Ice Wizard
Prince
Goblin Barrel Dark Prince Firecracker Ice Wizard
Ice Wizard
Royal Giant Goblin Barrel Dark Prince Prince

Defense Synergies 0 8

Firecracker
Dark Prince Prince Ice Wizard
Barbarians
Royal Giant
Fireball
Dark Prince Ice Wizard
Goblin Barrel
Dark Prince
Firecracker Fireball Prince Ice Wizard
Prince
Firecracker Dark Prince Ice Wizard
Ice Wizard
Firecracker Fireball Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Firecracker Dark Prince Prince Ice Wizard
Barbarians Prince Dark Prince Ice Wizard
Barbarians Prince Firecracker Dark Prince Ice Wizard
Firecracker Barbarians Fireball Dark Prince Prince
Fireball Firecracker Dark Prince Ice Wizard
Firecracker Fireball Ice Wizard
Barbarians Fireball
Barbarians Prince Ice Wizard
Firecracker Barbarians Dark Prince Prince Ice Wizard
Barbarians Ice Wizard Firecracker Fireball Dark Prince
Firecracker Fireball Ice Wizard
Barbarians Prince Fireball Dark Prince Ice Wizard
Fireball Firecracker Barbarians Dark Prince Prince
Barbarians Prince
Barbarians Fireball Prince
Barbarians Firecracker Fireball Dark Prince Prince
Fireball Firecracker Barbarians Dark Prince Prince Ice Wizard
Firecracker Barbarians Fireball Dark Prince Ice Wizard
Barbarians Prince
Dark Prince Firecracker Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince Prince
Fireball Firecracker Prince
Barbarians Dark Prince Prince
Dark Prince Prince Barbarians Fireball
Barbarians Dark Prince Prince
Firecracker Fireball Ice Wizard
Dark Prince Prince Barbarians Fireball Ice Wizard
Barbarians Dark Prince Prince
Firecracker Barbarians Fireball Dark Prince Prince
Barbarians
Barbarians Dark Prince Prince
Barbarians Fireball Dark Prince Prince
Barbarians Dark Prince Prince Fireball
Firecracker Barbarians Fireball
Barbarians Firecracker Fireball Dark Prince Prince
Firecracker Barbarians Fireball Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ice Wizard
Fireball
Firecracker Barbarians Fireball Dark Prince Prince
Fireball Firecracker Dark Prince
Firecracker Fireball Ice Wizard
Firecracker
Fireball Firecracker Ice Wizard
Fireball Firecracker
Fireball Prince
Firecracker Fireball Dark Prince Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince Prince
Firecracker Fireball
Fireball Prince
Fireball
Prince
Barbarians Fireball
Firecracker Fireball Dark Prince Ice Wizard
Firecracker Fireball Ice Wizard
Fireball Prince
Fireball Firecracker
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Prince
Firecracker Fireball
Barbarians Fireball Dark Prince Prince
Fireball Firecracker Ice Wizard
Fireball
Fireball Firecracker Dark Prince Prince
Firecracker Fireball
Fireball
Firecracker Dark Prince Prince
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Prince

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