My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Freeze Lumberjack Wizard Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Freeze Lumberjack

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze
Mini P.E.K.K.A
Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Rocket
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Wizard
P.E.K.K.A
Wizard Lumberjack
Lumberjack
Balloon Mini P.E.K.K.A Wizard P.E.K.K.A

Defense Synergies 0 9

Fireball
Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Fireball Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Rocket
Freeze
Fireball Mini P.E.K.K.A Wizard Lumberjack
Balloon
P.E.K.K.A
Wizard
Lumberjack
Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Freeze
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
Fireball Freeze Lumberjack
Rocket Fireball Wizard Freeze
Rocket Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Wizard Freeze Lumberjack
Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Fireball Wizard Rocket Freeze
Fireball Wizard Rocket Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket Fireball Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Wizard Lumberjack
Wizard Freeze Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Rocket Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Fireball Wizard Rocket Freeze
Mini P.E.K.K.A Rocket P.E.K.K.A Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Rocket Freeze P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Fireball
Mini P.E.K.K.A Rocket P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Fireball Mini P.E.K.K.A Rocket Freeze P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze
Fireball
Rocket Fireball
Fireball Rocket Freeze
Fireball Wizard Rocket
Fireball Wizard Rocket Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Rocket Fireball Mini P.E.K.K.A Lumberjack
Rocket Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket Freeze
Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Wizard
Rocket Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball Rocket
Fireball Wizard
Rocket Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket
Rocket Fireball Freeze
P.E.K.K.A
Rocket Fireball Wizard
Fireball Rocket Freeze
Fireball Rocket Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard Rocket Lumberjack
Fireball Wizard
Rocket Fireball
P.E.K.K.A
Fireball Rocket Freeze
Fireball Rocket
Fireball Rocket Freeze

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