My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Inferno Tower Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Inferno Tower Skeleton Army Executioner Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Inferno Tower Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Poison
Inferno Tower Skeleton Army Executioner Electro Wizard
Lightning
Inferno Tower Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Tower Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Executioner Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Fireball Electro Wizard Inferno Dragon Inferno Tower Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Fireball Electro Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard
Inferno Tower
Skeleton Army
Executioner
Bandit
Electro Giant
Inferno Dragon
Bandit
Executioner Electro Wizard
Electro Wizard
Fireball Bandit
Inferno Dragon
Electro Giant

Defense Synergies 2 12

Fireball
Inferno Tower Bandit Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Fireball Bandit
Skeleton Army
Inferno Tower Executioner Bandit Electro Wizard Inferno Dragon
Executioner
Skeleton Army Bandit
Electro Giant
Inferno Dragon
Bandit
Fireball Inferno Tower Skeleton Army Executioner Electro Wizard
Electro Wizard
Inferno Tower Fireball Skeleton Army Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Executioner Bandit Electro Wizard
Inferno Tower Skeleton Army Executioner Bandit Electro Wizard Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Bandit Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Executioner Bandit Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Fireball Executioner
Fireball Inferno Tower Electro Giant Bandit Electro Wizard
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Inferno Tower Bandit Electro Wizard
Skeleton Army Executioner Electro Wizard Fireball Electro Giant Bandit
Inferno Tower Executioner Inferno Dragon Fireball Electro Wizard
Inferno Tower Skeleton Army Fireball Bandit Electro Wizard
Fireball Skeleton Army Executioner Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Bandit Electro Wizard
Inferno Tower Skeleton Army Fireball Electro Giant Bandit Electro Wizard Inferno Dragon
Fireball Inferno Tower Skeleton Army Executioner Electro Wizard
Fireball Skeleton Army Executioner Bandit Electro Wizard
Executioner Fireball Bandit Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Skeleton Army Fireball Executioner Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Electro Giant Bandit Electro Wizard
Fireball Bandit Electro Wizard Executioner Inferno Dragon
Skeleton Army Bandit Inferno Tower Electro Wizard
Skeleton Army Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Skeleton Army Executioner Bandit Inferno Dragon
Fireball Executioner Electro Giant Electro Wizard
Skeleton Army Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon
Electro Wizard Fireball Inferno Tower Skeleton Army Bandit Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Fireball Electro Giant Electro Wizard
Skeleton Army Fireball Inferno Tower Executioner Bandit
Fireball Skeleton Army Executioner Electro Giant
Inferno Tower Skeleton Army Electro Giant Electro Wizard Fireball Executioner Inferno Dragon
Executioner Fireball Inferno Tower Electro Giant Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Executioner
Fireball Executioner Electro Giant
Executioner
Fireball Executioner
Fireball Bandit
Fireball Electro Wizard
Fireball Bandit Electro Wizard
Fireball Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Fireball Executioner Bandit Electro Wizard
Fireball Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fireball Executioner
Inferno Dragon
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Executioner Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army Bandit
Fireball Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Fireball Electro Giant
Executioner
Electro Giant Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Giant Bandit Electro Wizard

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