My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch
Fireball
Hog Rider Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Fireball Hog Rider Witch Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Fireball Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Mega Knight
Hog Rider
Fireball Lightning Rocket Mirror Witch Mega Knight
Rocket
Hog Rider Mirror
Mirror
Fireball Hog Rider Rocket Skeleton Army Lightning
Skeleton Army
Mirror
Witch
Hog Rider Mega Knight
Lightning
Hog Rider Mirror
Mega Knight
Fireball Hog Rider Witch

Defense Synergies 2 3

Fireball
Mirror Mega Knight
Hog Rider
Rocket
Mirror
Fireball Skeleton Army Mega Knight
Skeleton Army
Mirror
Witch
Mega Knight
Lightning
Mega Knight
Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball
Skeleton Army Witch Mega Knight
Rocket Skeleton Army Witch Mega Knight Lightning
Skeleton Army Witch Mega Knight
Lightning Fireball Rocket Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Rocket Lightning Fireball Witch
Rocket Lightning Fireball Mega Knight
Witch Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Witch Fireball Mega Knight
Fireball Witch
Skeleton Army Mega Knight Fireball Rocket Witch Lightning
Fireball Rocket Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Rocket Skeleton Army Fireball Lightning Mega Knight
Mega Knight Fireball Skeleton Army Witch
Fireball Mega Knight Skeleton Army Witch
Witch Fireball Mega Knight
Skeleton Army Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Rocket Lightning Mega Knight
Skeleton Army Mega Knight Rocket Witch Lightning
Rocket Skeleton Army Lightning Mega Knight Fireball
Skeleton Army Witch Mega Knight
Fireball Rocket Witch
Rocket Skeleton Army Fireball Witch Lightning
Mega Knight Skeleton Army
Rocket Lightning Mega Knight Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Rocket Skeleton Army Lightning Mega Knight Fireball
Rocket Skeleton Army Lightning Mega Knight Fireball Witch
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Rocket Lightning
Mega Knight Fireball Witch
Fireball
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket
Fireball
Rocket Lightning Fireball
Lightning Fireball Rocket
Fireball Rocket Mega Knight
Fireball Rocket Witch
Witch
Fireball Lightning
Fireball Lightning
Rocket Lightning Fireball
Rocket Lightning Fireball
Fireball Lightning Rocket
Rocket Lightning Fireball
Lightning Fireball Rocket
Lightning Fireball
Rocket Lightning Fireball Witch
Lightning Fireball Rocket Mega Knight
Lightning Fireball Rocket
Rocket Lightning
Rocket Lightning Fireball Mega Knight
Rocket Lightning Fireball Witch Mega Knight
Rocket Lightning Fireball Mega Knight
Rocket Lightning Fireball
Rocket Lightning
Rocket Lightning Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch Lightning
Fireball Lightning Witch Mega Knight
Fireball Rocket Lightning
Lightning Fireball Witch
Rocket Lightning Fireball Witch
Lightning Fireball
Lightning Fireball Rocket Mega Knight
Rocket Lightning Fireball
Mega Knight
Rocket Fireball Lightning
Lightning Fireball Rocket Skeleton Army Witch
Fireball Rocket Lightning Witch
Fireball
Fireball Lightning Rocket Mega Knight
Fireball Lightning
Rocket Lightning Fireball
Mega Knight
Fireball Rocket Witch Lightning
Fireball Rocket Witch Lightning
Lightning Fireball Rocket Witch Mega Knight
Fireball Lightning Rocket Mega Knight
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: